我想要的是横向行动。 然而,这并不是一帆风顺。 我如何确定这一点?
<script type="text/javascript">
var interval = 10;
var x=0;
var y=0;
var rect = null;
var context ;
var canvas;
function Rectangle(x, y, width, height, borderWidth) {
this.x=x;
this.y=y;
this.width = width;
this.height = height;
this.borderWidth = borderWidth;
}
function DrawRects(){
myRectangle = new Rectangle (250,70,100,50, 5);
context.rect(myRectangle.x,myRectangle.y,myRectangle.width,myRectangle.height)
context.fillStyle="#8ED6FF";
context.fill();
context.lineWidth=myRectangle.borderWidth;
context.strokeStyle="black";
context.stroke();
}
function updateStageObjects() {
var amplitude = 150;
var centerX = 240;
var nextX = myRectangle.x+ 10;
myRectangle.x = nextX;
}
function clearCanvas() {
context.clearRect(0,0,canvas.width, canvas.height);
}
function DrawRect(){
alert("Test1");
setTimeout(CheckCanvas,10);
//clearCanvas();
updateStageObjects();
DrawRects();
alert("Test2");
}
function CheckCanvas(){
return !!(document.createElement( canvas ).getContext);
}
function CheckSound(){
return !!(document.createElement( sound ).canPlayType)
}
function CheckVideo(){
return !!(document.createElement( video ).canPlayType)
}
function Checkstorage(){
return !!(window.localStorage)
}
function CheckVideo(){
return !!(document.createElement( video ).canPlayType)
}
function DrawCanvas(){
if (CheckCanvas()){
canvas = document.getElementById( Canvas );
context =canvas.getContext( 2d );
$( #Result ).text( Canvas supported... );
$( #Result ).text($( #Result ).text()+ Sound supported... +CheckSound());
$( #Result ).text($( #Result ).text()+ Video supported... +CheckVideo());
$( #Result ).text($( #Result ).text()+ Storage supported... +Checkstorage());
DrawRects();
setInterval(DrawRect(), 10);
}
}
</script>
Html:
<canvas id="Canvas" width="800px" height="800px" onclick="DrawCanvas()"> Nor supported</canvas>