I was searching for information about hardware acceleration of the flash player platform on android and all I found was fuzzy.
I found that hardware acceleration (with the gpu using opengl es) can be done using the stage video on android but only for Honeycomb and more specifically for android 3.0.1. (ref - flash 10.1 release note)
但我发现有些奇怪之处。 对第2组c而言,利用开放式电动推进闪电器演奏的闪电器10.1号特定电动装置如下:。
当时,闪电器有两处特殊建筑10.1,一个是通用的,另一个是通用的平台,另一个是所有集成2的仪器。 但是,从第10.2号闪电机中,没有再出现分裂,似乎第2号综合优化已纳入10.2号建筑。
我对所有这一切都有一些问题:
- Does flash player support gpu hardware acceleration ? (it seems to be the case but why at a time it was only for tegra 2? Do these optimizations work for all high end devices with a gpu?)
- It also seems that the stage video can be used to boost h264 video decoding and rendering on the screen. but why it required Honeycomb if it s only using opengl ES...? (obviously I think it does NOT only used opengl thanks to that requirement. So what does it use?)
- I also found some information about the future molehill 3D api (ref from adobe) for the flash player which leverage opengl es (for android, directX on windows, ...) and it just looks like what the nvidia white paper said about the tegra platform... so what s the difference between the tegra optimizations and this future api boost performance ?
编辑:我仍在寻找答案,但如果有人知道有关答案的话,欢迎任何cl或更详细的信息: