SDL has an SDL_Flip() function for swapping screen buffers.
What is the equivalent in SDL.NET? There is no Screen.Flip() method.
SDL has an SDL_Flip() function for swapping screen buffers.
What is the equivalent in SDL.NET? There is no Screen.Flip() method.
It s not called Flip, it s Update:
Video.Screen.Update();
I ve got code I ve been working with to load and convert SDL_Surfaces to OpenGL textures, however I ve realized that they only work with RGB(A) surfaces. I need to extend the support onto indexed mode ...
I am building a 3d game from scratch in C++ using OpenGL and SDL on linux as a hobby and to learn more about this area of programming. Wondering about the best way to simulate time while the game is ...
In my SDL program, I am using a map construct to simulate an "infinite" array of objects within a certain class. The code manages to compile fine, but when I run the program, as soon as one of the ...
I m sketching on some fluid dynamics in Python. After a while, I m looking for a bit more speed, so I rewrote the actual logic in C and put up some Python bindings (using SWIG). My problem now is ...
I have a general function that is supposed to handle any event in the SDL event queue. So far, the function looks like this: int eventhandler(void* args){ cout << "Eventhandler started. "; ...
I have a SDL-1.2 based game and I want to port this to the iPhone so I want to ask about the easiest way. I am working on MacOSX and have already the iPhone SDK by Apple (so I guess the iPhone ...
I have setup a small shooter game as a tutorial for myself in SDL. I have a struct of a projectile struct projectile { SDL_Surface* surface; int x; int y; }; And I put that into a vector....
I m trying to load an image file and use it as a texture for a cube. I m using SDL_image to do that. I used this image because I ve found it in various file formats (tga, tif, jpg, png, bmp) The code ...