我正在考虑研究一些开放源项目,以找到班级设计、设计模式的实例,甚至可能有些AI/算法。
我有一些人建议不要研究开放源项目以学习,但我感到,看到我所学到的模式和我所认为实际上在公开项目中工作的执行。
我认为,比较简单的游戏,更注重算法,“子宫思维”将非常有用,因为我对目前视力要素不太感兴趣。
我认为,也许卡片游戏会非常有用(波什、心脏、桥梁等),或许会有游戏。
是否有任何关于简单的开放源游戏或方案的建议可能有助于说明良好的班设计和设计模式和/或联合执行?
感谢!
我正在考虑研究一些开放源项目,以找到班级设计、设计模式的实例,甚至可能有些AI/算法。
我有一些人建议不要研究开放源项目以学习,但我感到,看到我所学到的模式和我所认为实际上在公开项目中工作的执行。
我认为,比较简单的游戏,更注重算法,“子宫思维”将非常有用,因为我对目前视力要素不太感兴趣。
我认为,也许卡片游戏会非常有用(波什、心脏、桥梁等),或许会有游戏。
是否有任何关于简单的开放源游戏或方案的建议可能有助于说明良好的班设计和设计模式和/或联合执行?
感谢!
我先用以下书籍学习设计书:。
我的理解是,这并不是你所回顾的,而是我所介绍的守则,虽然这些守则作为实例,非常精彩和“方便阅读”。
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