第一种媒介在听众的带领中的目的是什么? 辅导员说,这两个矢量都在和正在形成,但应当确定立场已经确定在什么地方?
I m also confused why all of the tutorials set the position to 0,0,0 but set the orientation at 0,0,-1.
我失踪了什么?
第一种媒介在听众的带领中的目的是什么? 辅导员说,这两个矢量都在和正在形成,但应当确定立场已经确定在什么地方?
I m also confused why all of the tutorials set the position to 0,0,0 but set the orientation at 0,0,-1.
我失踪了什么?
想把“AT”作为你 no子,认为“UP”是你头顶上的指针。
如果没有你头顶上的座右铭,你就可以把头部lock锁/count锁,仍然面对“AT”。 但是,由于你能够打上你的头盔,因此,计算机无法确保,你右耳的“权利”是否应该正确(你的头顶部面临“上下”或你左耳(你的头顶部面临“下台”是因为你倒台而倒下)。 “AT”和“UP”病媒是听众的“头盔”,这样就毫不含糊其辞,难以应对,而且其方向如何。
There are actually 3 vectors you need to set: Position, "AT", and "UP". Position 0,0,0 means the head is at the center of the universe. "AT" 0,0,-1 means the head is looking into the screen, and "UP" is usually 0,1,0, such that the top of the "head" is pointing up. With this setup, anything the user sees on the left side of the screen will sound in his left ear. The only time you d choose something different is in a first-person style game where the player moves around in a virtual 3d world. The vectors don t have to be normalized, actually, so you could use 0,42,0 for "UP" and it would do the same thing as 0,1,0.
如果你改变“AT”和“UP”的信仰价值,则病媒是永久性的。
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