与来文方进行协作(Which使用C++),我想轮流一个实体,以研究另一个实体。
实体可以被看作一种游戏或类似,并具有世界和角(Vector)的地位。
我可以通过将QAngle(原为Verctor)作为参数使用SetabsAngles来轮换该实体。
与来文方进行协作(Which使用C++),我想轮流一个实体,以研究另一个实体。
实体可以被看作一种游戏或类似,并具有世界和角(Vector)的地位。
我可以通过将QAngle(原为Verctor)作为参数使用SetabsAngles来轮换该实体。
这里有一些假体编码:
vec3 p = entity2->getPosition();
vec3 r = entity1->getPosition();
float xdistance = p[0] - r[0];
float ydistance = p[1] - r[1];
float zdistance = p[2] - r[2];
float xzdistance = sqrt(xdistance * xdistance + zdistance * zdistance);
entitity1->setHeading(atan2(xdistance, zdistance)); // rotation around y
entitity1->setPitch(-atan2(ydistance, xzdistance)); // rotation around x
entitity1->setBank(0); // rotation around z
烟.被定为0,因为它无法确定。 如果你愿意,你可以自由决定。
This works in a coordinate system with z facing forward, y up and x to the right. If you are using a different system you may have to adjust some signs.
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