1>GameWinMain.obj : error LNK2005: "bool __cdecl BPredicate(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (?BPredicate@@YA_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z) already defined in Algorithms.obj
1>C:Algorithms.exe : fatal error LNK1169: one or more multiply defined symbols found
I m getting the latter when trying to declare a function in the header. I m not sure what s causing this, everything has include guards. Funny thing is: if I define the function in the header as inline, it compiles. Can anyone help?
见以下法典:
<>Algorithms.h>>
#pragma once
//...other code
bool BPredicate(const string& a, const string& b){
string::const_iterator it;
UINT numA = 0;
UINT numB = 0;
for (it = a.begin(); it != a.end(); ++it) {
if((*it) == ) {
if (*(it-1) != ) {
++numA;
}
}
}
for (it = b.begin(); it != b.end(); ++it) {
if((*it) == ) {
if (*(it-1) != ) {
++numB;
}
}
}
return (numA < numB);
}
<>GameWinMain.h
#pragma once
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow);
<><><>GameWinMain.cpp>
#include "GameWinMain.h"
#include "GameEngine.h"
#include "Algorithms.h"
#define GAME_ENGINE (GameEngine::GetSingleton())
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow)
{
if (GAME_ENGINE == NULL) return FALSE;
GAME_ENGINE->SetGame(new Algorithms());
return GAME_ENGINE->Run(hInstance, iCmdShow);
}