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将故事片内容与法典联系起来
原标题:Linking storyboards elements to code

在我的故事板上的一个场景中,我放置了一个顿子。 它显示了观点上的罚款。

意见本身以类别<代码>GameView表示,该类编码包括两种语文。

IBOutlet UIButton *b;

@property (strong) IBOutlet UIButton *b;

我从故事板的角度来看,把传单连接到纽顿。

<代码>。 Game:

[[self b] setFrame:CGRectMake(420, 260, 50, 30)];
[b setTitle:@"!!!" forState:UIControlStateNormal];
[self addSubview:[self b]];

如果按计划设立纽特州,则将进行以下工作:

deal =  [UIButton buttonWithType:UIButtonTypeRoundedRect] ;
[deal setFrame:CGRectMake(420,170, 50, 30)];
[deal setTitle:@"Deal" forState:UIControlStateNormal];

[self addSubview:[self deal]];

然而,当节目运行时,没有看到故事板的纽顿。 为什么?

最佳回答

我是新奇。 给其他人寄以希望的答案可能是有益的。

基本上,就我而言,这种观点是从控制者方案上产生的,无论在故事板的屏幕上看到的情况如何,都有效地在标的上取而代之。

UIView *gameView = [[GameView alloc] initWithFrame:CGRectMake(0, 0, 480, 300)];
[[self view] addSubview:gameView];

一俟将<代码>IBOutlets输入<编码>,并添加

[bb setFrame:CGRectMake(420, 260, 50, 30)];
[bb setTitle:@"---" forState:UIControlStateNormal];
[gameView addSubview:[self bb]];

它像一个药店一样工作。

问题回答

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