我可以不考虑任何局势。
std::shared_ptr<Object> obj(new Object("foo", 1));
倾向于
auto obj = std::make_shared<Object>("foo", 1);
后者总是会带来更好的地方性,减少记忆分散。 是否有任何情况,如果你愿意(或被迫)使用第一种形式,除非与恢复原始点的编码相联?
我可以不考虑任何局势。
std::shared_ptr<Object> obj(new Object("foo", 1));
倾向于
auto obj = std::make_shared<Object>("foo", 1);
后者总是会带来更好的地方性,减少记忆分散。 是否有任何情况,如果你愿意(或被迫)使用第一种形式,除非与恢复原始点的编码相联?
后者总是会带来更好的地方性,减少记忆分散。
页: 1 鼓励执行《公约》时使用单一拨款作为参考值和参考值,但无需
为什么你不想使用<代码>std:make_commd? 审议了您希望由<代码>拥有的具有大量动态分配的物体的情况:共有的-ptr ,而且你知道,对这个物体的提及可能会超过对物体的有力提及(也许有许多参考文献薄弱,只有一两个短寿命的有力参考资料)。
在此情况下,<代码>std:make_commd 选择不好,假设它分配一个拥有物体和参考数的单一块块:分配的块块(大面积,记忆)在没有强烈或软弱提及物体之前不能销毁。
如果你能积极分配物体,并将点子输入<代码>std:共有-ptr的构造,那么只要没有强有力的参考资料,该物体所占用的记忆就可公布,即使参考资料仍然薄弱。
如果你正在构造一个在物体一生中拥有多个实体的物体,那么,是,你希望尽可能使用 st:m。 某些地方可能无法从其他人那里获得电梯;例如,工厂可能退回一个原始点或一个 st子:unique_ptr,即你希望储存在一个共享的接收器上,从而防止使用电能。
标题中的问题有点不同;你可能不希望用共同的_子来对待你们的物体。 如果一生实际上为多个物体所共享,你只能使用共享的吸收器。 否则,更倾向于分拨物体或使用独一无二的吸收器。
现代民主选举学会有“最后使用”特征。 如果你使用<代码>std:make_commd来构造该物体,如果你在寻找该物体的构造者点时,民主选举学会就获得了std:make_commd
>使用的地方。
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