我正在利用客户-服务器结构进行小型在线2DRPG多功能游戏。 我正在读到一个客户可以从服务器获得的最大带宽,因为我不只杀了参与者的联系,但很难找到真正好的数据。
目前,在屏幕上更新参与者的地位需要29个字节。 我发送了每100个ms子,使每2个角色大约300个 by。 我读到,下游源发动机只瞄准5-7KB/s。 我应该打下什么样的良好安全限制,因为我可以追捕除最小带宽的用户。
我正在利用客户-服务器结构进行小型在线2DRPG多功能游戏。 我正在读到一个客户可以从服务器获得的最大带宽,因为我不只杀了参与者的联系,但很难找到真正好的数据。
目前,在屏幕上更新参与者的地位需要29个字节。 我发送了每100个ms子,使每2个角色大约300个 by。 我读到,下游源发动机只瞄准5-7KB/s。 我应该打下什么样的良好安全限制,因为我可以追捕除最小带宽的用户。
其余5个KB/s是40个kilobits/second。 0.3kb/sec应完全罚款。 仍在分裂之中的任何人都将获得56kb/sec(7KB/sec),有不少人参加了“我想象”的多种游戏。
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