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Clutter 1.6. 速度缓慢,仅能第一次进行筛选
原标题:Clutter 1.6. is slows down screen rendering for first time alone
  • 时间:2012-01-13 02:06:33
  •  标签:
  • clutter

我们正在使用cl子在IMX31的板上对全球倡议活动进行筛选和处理。

问题说明:-

    On startup the buttons,texture will be loaded into memory. When we click any buttons then associated panel(ClutterGroup) will be processed and shown in Clutter main stage.

The screen rendering is slow for the first time when it processes all the child and making it visible. it also throws 230 redraw error messages in clutter-stage.c for the first time. The screen rendering time crosses 2 seconds.

Clutter-Message: [PAINT] ./clutter-stage.c:3369: First redraw request
Clutter-Message: [PAINT] ./clutter-stage.c:3380: Redraw request number 1
Clutter-Message: [PAINT] ./clutter-stage.c:3380: Redraw request number 2
Clutter-Message: [TEXTURE] ./clutter-texture.c:311: Texture realized
Clutter-Message: [TEXTURE] ./clutter-texture.c:311: Texture realized
Clutter-Message: [TEXTURE] ./clutter-texture.c:311: Texture realized
Clutter-Message: [TEXTURE] ./clutter-texture.c:311: Texture realized
Clutter-Message: [TEXTURE] ./clutter-texture.c:311: Texture realized
Clutter-Message: [TEXTURE] ./clutter-texture.c:311: Texture realized
Clutter-Message: [TEXTURE] ./clutter-texture.c:311: Texture realized
Clutter-Message: [TEXTURE] ./clutter-texture.c:311: Texture realized
Clutter-Message: [TEXTURE] ./clutter-texture.c:311: Texture realized
Clutter-Message: [TEXTURE] ./clutter-texture.c:311: Texture realized
Clutter-Message: [TEXTURE] ./clutter-texture.c:311: Texture realized
Clutter-Message: [TEXTURE] ./clutter-texture.c:311: Texture realized
Clutter-Message: [TEXTURE] ./clutter-texture.c:311: Texture realized
Clutter-Message: [TEXTURE] ./clutter-texture.c:311: Texture realized
Clutter-Message: [TEXTURE] ./clutter-texture.c:311: Texture realized
Clutter-Message: [TEXTURE] ./clutter-texture.c:311: Texture realized
Clutter-Message: [TEXTURE] ./clutter-texture.c:311: Texture realized
Clutter-Message: [PAINT] ./clutter-stage.c:3380: Redraw request number 3
Clutter-Message: [PAINT] ./clutter-stage.c:3380: Redraw request number 4
Clutter-Message: [PAINT] ./clutter-stage.c:3380: Redraw request number 5
Clutter-Message: [PAINT] ./clutter-stage.c:3380: Redraw request number 6
Clutter-Message: [PAINT] ./clutter-stage.c:3380: Redraw request number 7
Clutter-Message: [PAINT] ./clutter-stage.c:3380: Redraw request number 8
Clutter-Message: [PAINT] ./clutter-stage.c:3380: Redraw request number 9

                               .....................

当我们再次进入同一屏幕时,屏幕过渡的速度非常快,它处于微观轨道。

此外,不会再发布更多的信息,只有19条重新发布的信息。

Just i want to know how can we avoid Redraw request in clutter-stage.c (Clutter 1.6)?. Which clutter function calls triggers Redraw request?.

Thanks in advance,

With Regards, Karthick

问题回答

首先, Clutter 1.6是旧的稳定版本,因此,你可能要检查Clutter 1.8。

您在初步框架上的缓慢下降可能是由于将图像数据上载到万国邮联:这一行动是敏感的,取决于你掌握的记忆带宽。

我的建议是,尝试而不是装满所有案文,先是装满,但每次装满文本,一次。





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