我不理解这一守则为何奏效。
int f(int,int);
int main()
{
f(12,21);
return 0;
}
int f(int,int b)
{
return 0;
}
如何在职能 f(......)中首先发挥杠杆作用?
我不理解这一守则为何奏效。
int f(int,int);
int main()
{
f(12,21);
return 0;
}
int f(int,int b)
{
return 0;
}
如何在职能 f(......)中首先发挥杠杆作用?
参数名称不属于功能签名的一部分,其名称和参数类型仅为。
Therefore, it s perfectly legal not naming your parameters. However, you can t use them. (unless of course you do some hacking)
www.un.org/Depts/DGACM/index_spanish.htm 一些 ha: 注——不是独立平台,不受标准保障,而是:
void foo (int x, int, int z)
{
int* pz = &z;
int y = *(--pz);
cout << x << " " << y << " " << z;
}
int main()
{
foo(2,3,4);
// prints "2 3 4"
}
2008年,与MSVS合作,在Win7为我工作。 守则取决于如何将参数推向职能论点。
在生产法典中,你应使用包括申报在内的所有参数的名称,并尽可能加以描述。
你们可以 t。 除非你给它一个名字。 但是,你没有利用这一职能。
通常,该论点的名称被遗漏,以避免对其未使用提出警告。 在<代码>f功能中,你可能再次被警告到<代码>b未使用,但不是第一个论点。
you cannot use the first argument of f(...)
. The missing variable name tells the compiler you explicetly want to ignore this parameter.
虽然从一看这似乎并不可行,但事实上,当你需要跟踪(例如,由于虚拟方法)时,你的职能根本不关心从打电话者那里获得的一切。
简单例子:
class Painter {
public:
virtual void paint( Object o, viewscreen * screen ) = 0;
};
class WindowPainter {
public:
virtual void paint( Object o, viewscreen * screen ) {
...
}
};
class ConsolePainter {
public:
// The console is available as std::cout globaly
// often the name is just put in comments, to reference the common api
virtual void paint( Object o, viewscreen * /* screen */) {
...
}
};
http://em>can t利用这一初步论点。 最初的C语定义对类似情况极为宽容。 仅仅因为你可以这样做,就意味着有任何有益的理由。
你不能在职能中使用第一种论点,你没有。 因此,该法典发挥了作用。
如果你不使用,功能参数就不需要名称。
如果你想利用第一个论点,那么就给它一个名字:
int f(int a,int b)
{
return 0;
}
你们很少看到在职能定义中这样做,但在声明中则更为常见。
例如,如果你重新“拆除”建筑商,那么在命名参数方面就没有点:
obj& operator=(const obj&) = delete;
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