a. 与OOP i m接触,试图打上点级(斜线2,× & y)和线级(分两点)。
现在我开始建设主人。 c 出现错误。
<>m>未明确提及“点:点(float,lick)”
" undefined reference to `Line::Line(Point, Point) "
At a loss as to why, perhaps you could take a brief look at my files? It d be much appreciated!
Main.cpp
#include "Point.hpp"
#include "Line.hpp"
#include <iostream>
using namespace std;
int main()
{
Point p1(2.0f, 8.0f); // should default to (0, 0) as specified
Point p2(4.0f, 10.0f); // should override default
p1.setX(17);
if ( p1.atOrigin() && p2.atOrigin() )
cout << "Both points are at origin!" << endl;
else
{
cout << "p1 = ( " << p1.getX() << " , " << p1.getY() << " )" <<endl;
cout << "p2 = ( " << p2.getX() << " , " << p2.getY() << " )" <<endl;
}
Line line(p1, p2);
Point midpoint = line.midpoint();
cout << "p1 = ( " << midpoint.getX() << " , " << midpoint.getY() << " )" <<endl;
return 0;
}
<>strong>Line.hpp
#ifndef _LINE_HPP_
#define _LINE_HPP_
#include "Point.hpp"
class Line{
public:
Line(Point p1, Point p2);
//void setp1(Point p1);
//void setp2(Point p2);
//Point getp1 finish
Point midpoint();
int length();
private:
int _length;
Point _midpoint;
Point _p1, _p2;
};
#endif
Line.cpp
#include "Line.hpp"
#include <math.h>
Line::Line(Point p1, Point p2) : _p1(p1), _p2(p2)
{
}
Point Line::midpoint()
{
_midpoint.setX() = (_p1.getX()+ _p2.getX()) /2;
_midpoint.setY() = (_p1.getY()+ _p2.getY()) /2;
}
int Line::length()
{
//a^2 + b^2 = c^2
_length = sqrt( ( (pow( _p2.getX() - _p1.getX(), 2 ))
+(pow( _p2.getY() - _p1.getY(), 2 )) ) );
}
<>strong>Point.hpp
#ifndef _POINT_HPP_
#define _POINT_HPP_
class Point {
public:
Point( float x = 0, float y = 0);
float getX() const;
float getY() const;
void setX(float x = 0);
void setY(float y = 0);
void setXY(float x = 0, float y = 0);
bool atOrigin() const;
private:
float _x, _y;
};
#endif
<>strong>Point.cpp
#include "Point.hpp"
Point::Point(float x, float y) : _x(x), _y(y)
{
}
float Point::getX() const
{
return _x;
}
float Point::getY() const
{
return _y;
}
void Point::setX(float x)
{
//if (x >= 0 &&
_x = x;
}
void Point::setY(float y)
{
//might want to check
_y = y;
}
void Point::setXY(float x , float y )
{
setX(x);
setY(y);
}
bool Point::atOrigin() const
{
if ( _x == 0 && _y == 0)
return true;
return false;
}