我需要一份很长的物体清单,这些物体由其中一部分重新计算。 在C++中这样做的最快方式是什么? 我需要能够添加和删除这一清单中的内容,并且仍然按这一具体参数分类。
Class Foo {
private:
int rank;
}
我想到我的<条码>。 Foo,在添加或删除新条目时,应在“<>/>号令中注明的物体。 还可有不止一个标的<条码>。 这种关键价值是不可能的。
在C++中,我如何能够这样做? 我正在研究make_heap(),但我不肯定如何使用(或如果可以使用)物体。
我需要一份很长的物体清单,这些物体由其中一部分重新计算。 在C++中这样做的最快方式是什么? 我需要能够添加和删除这一清单中的内容,并且仍然按这一具体参数分类。
Class Foo {
private:
int rank;
}
我想到我的<条码>。 Foo,在添加或删除新条目时,应在“<>/>号令中注明的物体。 还可有不止一个标的<条码>。 这种关键价值是不可能的。
在C++中,我如何能够这样做? 我正在研究make_heap(),但我不肯定如何使用(或如果可以使用)物体。
首先,您可以界定<代码>operator< for
inline bool operator< (const Foo& lhs, const Foo& rhs) {
return lhs.rank < rhs.rank;
}
需要宣布为<代码>的朋友 Foo
class Foo {
public:
explicit Foo(int rank_init) : rank(rank_init) {}
friend bool operator< (const Foo&, const Foo&);
private:
int rank;
};
Now you can create a std::multiset<Foo>
which will keep the Foo
s sorted ascending by rank
, e.g.
std::multiset<Foo> foo_multiset;
foo_multiset.insert(Foo(5)); // 5
foo_multiset.insert(Foo(3)); // 3, 5
foo_multiset.insert(Foo(1)); // 1, 3, 5
foo_multiset.insert(Foo(3)); // 1, 3, 3, 5
size_t erased_count(foo_multiset.erase(Foo(3))); // 1, 5 (erased_count == 2)
然而,在你的具体情况下,没有保证这将是“测试”的选择。 你们需要对此加以说明。 根据要素数目、插入/应用的频率以及STL执行,你可以发现,一种分类的<编码>:浏览器和设计;Foo>更适合你们的需要。
Scott Meyers Effective STL描述了如何在项目23中做到这一点。
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