I found code online that displays how to use threads from a tutorial by redKyle. In the Race Condition tutorial, he basically shows how two threads are sent to a function. The objective of the function is to print . and # in sequence one hundred times each. He provides the code to get this to work, he does NOT provide the code for the mutex. I have modified the code to include the mutex so that to prevent one thread from accessing the variable that holds the last character printed while another thread is accessing it. I got the code to work. Great! However, I kept changing the sleep value between 1 and 50. The mutex code works fine. However, when i set sleep to 0 (or just comment it out) the mutex no longer works and the values are no longer printed in the correct manner (I no longer see 200 characters of strictly alternating # and . ).
该守则如下:
#include "stdafx.h"
#include <iostream>
#include <windows.h>
using namespace std;
static char lastChar= # ;
//define a mutex
HANDLE mutexHandle = NULL;
//flag to specify if thread has begun
bool threadStarted = false;
void threadProc(int *sleepVal, int *threadID)
{
cout<<"sleepVal: "<<*sleepVal<<endl;
for (int i=0; i<100; i++)
{
char currentChar;
threadStarted = true;
while(!threadStarted){}
//lock mutex
WaitForSingleObject(mutexHandle, INFINITE);
if (lastChar == # )
currentChar = . ;
else
currentChar = # ;
Sleep(*sleepVal);
lastChar = currentChar;
ReleaseMutex(mutexHandle);
threadStarted = false;
// cout<<"
SleepVal: "<<*sleepVal<<" at: "<<currentChar;
cout<<currentChar;
}//end for
}//end threadProc
int main()
{
cout<<"Race conditions by redKlyde
";
int sleepVal1 = 50;
int sleepVal2 = 30;
//create mutex
mutexHandle = CreateMutex(NULL, false, NULL);
//create thread1
HANDLE threadHandle;
threadHandle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) threadProc, &sleepVal1, 0, NULL);
//create thread2
HANDLE threadHandle2;
threadHandle2 = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) threadProc, &sleepVal2, 0, NULL);
WaitForSingleObject(threadHandle, INFINITE);
WaitForSingleObject(threadHandle2, INFINITE);
cout<<endl<<endl;
CloseHandle(mutexHandle);
system("pause");
return 0;
}
因此,我的问题是:为什么不把mut子法 void倒。