我试图利用正规班级内的媒体宣传员班子,即不开展活动。 我的问题很可能是将媒体宣传员的标语初步化,因为在不活动类别中,我没有背景。 怎样才能将这一比率减半?
感谢!
http://www.ohchr.org。
这里有一些法律要求职能:
public class Bullet extends Thread{
public int bx = SniperActivity.bulletx;
public int by = SniperActivity.bullety;
Player obj = new Player();
SniperActivity con = new SniperActivity();
public void shoot(){
if (bx == Place.spotx && by == Place.spoty)
{
for (int f = 0; f<Rifle.dam; f++)
{
Player.life--;
if(Player.life<=0){
obj.death();
}
try {
Bullet.sleep(Rifle.rate);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
int s = 0;
s++;
while (s == Rifle.magazine)
{
try {
Bullet.sleep(Rifle.relode);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
s = 0;
}
con.Mplayer.start();
}
}
这一功能在“con.Mplayer.start()”线上从枪管功能上被称作正确。 这里的目的就是要重新开展一项活动,其中Mplayer首先在试图从这里开始。
这里是活动法典:
public class SniperActivity extends Activity{
private GameView game;
private Player player;
private Scop scope;
public static int scopx;
public static int scopy;
public static int bulletx;
public static int bullety;
public static String filename = "SharedData";
static SharedPreferences someData;
public static int Width;
public static int Height;
public MediaPlayer Mplayer;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
Mplayer = MediaPlayer.create(SniperActivity.this, R.raw.shot);
someData = getSharedPreferences(filename, 0);
Height = someData.getInt("height", 480);
Width = someData.getInt("width", 480);
scopx = 1;
scopy = 1;
PlayerView playerview;
playerview = new PlayerView(this, player);
ScopView Scope;
Scope = new ScopView(this, scope);
this.game = new GameView(this);
game.setviews(playerview, Scope);
setContentView(game);
int screenWidth,screenHeight;
screenWidth = this.getWindowManager().getDefaultDisplay().getWidth();
screenHeight = this.getWindowManager().getDefaultDisplay().getHeight();
bulletx = screenWidth/2;
bullety = screenHeight/2;
}
@Override
public boolean onTouchEvent(MotionEvent event)
{
float dx;
Bullet bullet = new Bullet();
//get the x coordinate of users press
dx = event.getX();
if (dx >=0)
{
bullet.shoot();
}
return true;
}
public void onDeath(){
finish();
}
}