我很想知道,在一个单一的法典体中确定一个阵列的一个以上要素是否容易。 例如,而不是:
int Array[10];
Array[4] = 100;
Array[7] = 100;
是否有办法做如下一些事情?
int Array[10];
Array[4 & 7] = 100;
我知道上述法典并不奏效,但我确实可以想到以任何其他方式表明我的问题。 how 感谢任何希望表达其意见的人:
我很想知道,在一个单一的法典体中确定一个阵列的一个以上要素是否容易。 例如,而不是:
int Array[10];
Array[4] = 100;
Array[7] = 100;
是否有办法做如下一些事情?
int Array[10];
Array[4 & 7] = 100;
我知道上述法典并不奏效,但我确实可以想到以任何其他方式表明我的问题。 how 感谢任何希望表达其意见的人:
int array[10];
array[4] = array[7] = 100;
array[4] = 100, array[7] = 100;
4[array] = 7[array] = 100;
EDIT:
你们可能希望利用机会,以形成某种动态的因素。
int i, array[10], array_element[3] = { 3, 5, 6 };
for (i = 0; array_element[i] && array[array_element[i]]; i++) array[array_element[i]] = 100;
另一种选择是,如果用最低限度的代码来界定一种功能,则意味着抽象。
overlord::set(array, 100, "3, 5, 6");
overlord::set(array, 100, "{ 3, 5, 6 }");
overlord::set(array, "3: 200, 5: 400, 6: 500");
无论是在C++或C中,你都找到了“DYNAMIC”语言特征。 你们不得不对现有的基本功能进行抽象的解读,以便能够获得这种具有讽刺意味的打字。
你们可能这样做。
int Array[10];
Array[4] = Array[7] = 100;
如果你试图确定一系列要素,你可以用来 lo
int array[10];
for(int i=0; i<10; i++) {
array[i] = 100;
}
你们也可以通过利用这一骗局来为某些人做事。
int nums[2] = { 4,7 }; //Positions you wish to set
for(int i=0; i<2; i++) {
array[nums[i]] = 100; //nums[0] = 4, array[4]
//nums[1] = 7, array[7]
}
您有这一完全可读的法典:
int Array[10];
Array[4] = 100;
Array[7] = 100;
你们希望“在单一编码线中形成一个阵列中的一个以上要素”。 Okay:
int Array[10];
Array[4] = 100; Array[7] = 100;
But why would you? Is there a newline shortage that I haven t heard about?
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