我发现,象“Final ́ Tactics:The War of The狮s”在Pi和Andre等老的ole游戏,它与我在Osole的相同。
我想知道,他们怎样才能把旧的青少年游戏,如Pi 或Andre?
在审议了许多移动游戏引擎之后,我发现,其中多数以C或C++和I为基础,虽然大多数小游戏都是由C或C++撰写的,因此我所想的是,这些游戏很容易运到Pi或Andin。
任何人都可以确认我的想法,如果它正确,或者建议我有可能把ole球游戏带到 iPhone或安乐。
非常感谢。
我发现,象“Final ́ Tactics:The War of The狮s”在Pi和Andre等老的ole游戏,它与我在Osole的相同。
我想知道,他们怎样才能把旧的青少年游戏,如Pi 或Andre?
在审议了许多移动游戏引擎之后,我发现,其中多数以C或C++和I为基础,虽然大多数小游戏都是由C或C++撰写的,因此我所想的是,这些游戏很容易运到Pi或Andin。
任何人都可以确认我的想法,如果它正确,或者建议我有可能把ole球游戏带到 iPhone或安乐。
非常感谢。
几乎从来不易将旧的所有权转让给不同的平台,尽管有例外。 (Another World是用类似于组装的语言撰写的,使港口更容易进入其他平台。)
Even if the game is in the same programming language, there are often API differences between platforms, and how hardware-related events are sent from the device to the game.
One common options is thus to write a simulator/emulator for the old hardware. If the new hardware is fast enough this will give you the exact experience of the old game without actually having to port the game itself. (The emulator could be then used to port multiple titles.)
If you find a game on a new device which has the same quirks as the old device, then it was most likely ported in this manner.
这些旧的青少年游戏的源代码是版权。 否则,来文方无法自由获得――封闭源。
You can probably find source code via ROMs, but if you ever tried to release a successful port of this code on a public market (android, ios etc) you would probably be slammed with a copyright notice if it even was approved.
换言之,对于不属于拥有游戏源代码的公司的一个简单开发商来说,这实际上是不可能的。
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