我在守则中多次呼吁<代码>getenv<>/code>(所谓的许多时间),因此,我看到优化的潜力。 我的问题是,<代码>getenv,有些how在内部取得结果,或每打一个电话询问环境变数?
我对守则作了简介,getenv<>/code>不是瓶颈,但我仍然希望加以改动,这样会提高效率。
作为一个次要问题,在方案运行期间,能否改变环境变量? 我不这样做,因此,如果我错失结果,那将是安全的,那是公正的。
我在守则中多次呼吁<代码>getenv<>/code>(所谓的许多时间),因此,我看到优化的潜力。 我的问题是,<代码>getenv,有些how在内部取得结果,或每打一个电话询问环境变数?
我对守则作了简介,getenv<>/code>不是瓶颈,但我仍然希望加以改动,这样会提高效率。
作为一个次要问题,在方案运行期间,能否改变环境变量? 我不这样做,因此,如果我错失结果,那将是安全的,那是公正的。
环境变量通常生活在特定过程的记忆中,因此,那里没有任何东西可以藏匿,而且很容易获得。
关于最新信息,如果你预计会发生的话,运行过程的任何组成部分都可以称作putenv<>code>,以更新环境。
我怀疑,它预示着成果,环境变量可能从呼吁转变为呼吁。 您可以执行这一方针:
#include <map>
#include <iostream>
#include <string>
#include <stdexcept>
#include <cstdlib>
class EnvCache {
public:
const std::string &get_env(const std::string &key) {
auto it = cache_entries.find(key);
if(it == cache_entries.end()) {
const char *ptr = getenv(key.c_str());
if(!ptr)
throw std::runtime_error("Env var not found");
it = cache_entries.insert({key, ptr}).first;
}
return it->second;
}
void clear() {
cache_entries.clear();
}
private:
std::map<std::string, std::string> cache_entries;
};
int main() {
EnvCache cache;
std::cout << cache.get_env("PATH") << std::endl;
}
如果你改变环境变量,你就可以使切入无效。 你还可以直接绘制<代码>const char*,但这要看你。
这一过程从创造新进程的进程中继承环境。 这是记忆中。
事实上,在C和C++中,你可以界定<条码> 主要条码>,以具有包含环境的额外参数——见rel=“nofollow” http://www.gnu.org/software/libc/manual/html_node/Program-Arguments.html#ram-Arguments 。
此外,还可使用<条码>------------------------------------------------------------ (终止)
因此,你不需要藏身。 环境变量被记为阵列。
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