对于大型 C++ 工程, 最好将所有 cpp 文件编译为 g++ 的大调或单独编译, 然后将结果或介于中间的东西( 如同时编辑命名空间/ 模块/ 子目录的所有文件) 。
实际的区别是什么?哪种方法最快,为什么?
对于大型 C++ 工程, 最好将所有 cpp 文件编译为 g++ 的大调或单独编译, 然后将结果或介于中间的东西( 如同时编辑命名空间/ 模块/ 子目录的所有文件) 。
实际的区别是什么?哪种方法最快,为什么?
比较好的做法是将文件精密地汇编并链接, 因为它只允许您在修改时对受影响的文件进行重新拼凑。 因此, 在第一个构建后, 构建时间会最小化 。
事实上,由于上述原因,大部分时间都使用这种方法准备文件。
有个把戏,说你有一堆文件
file1.cpp
file2.cpp
...
fileN.cpp
然后您可以创建“ master. cpp” 文件 :
#include "file1.cpp"
#include "file2.cpp"
...
#include "fileN.cpp"
并汇编它。
这样您就可以轻松比较单个文件和文件集的构建时间 。
如果您在 UNIX 上, 请使用“ 时间” 来获得 gcc 呼叫的执行时间 。
当然,瓶颈是“ 聚合” 操作 - 连接阶段。 有一个 GOLD 链接( < a href=" http:// en.wikipedia. org/ wiki/ Gold_ 28linker% 29" rel = "nofollow" > wikipedia a > ) 解决了 ELF 文件的这个问题 。
显然,同时启动多个编译器进程将导致更高效的 CPU 使用,因为您正在使用一个多核心或多CPU 系统。 但是,整个项目的主要瓶颈仍然是链接,它实际上必须从所有对象文件中创建一个可执行的链接。
除此之外, 它真的取决于项目本身 。 文件之间有多少依赖关系? 哪些需要首先编译? 您最好让您的建筑系统来做这些决定 。
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