在这个有趣的网络研讨会上:
http://www.youtube.com/watch?v=WkNbRUqnSSc一
演讲者谈到了__ANDROID_
符号(和其他更特定于每个操作系统版本的符号),它可以帮助开发人员编写更清晰的跨平台代码。
我使用MonoDevelop2.8(在MacOSX下)创建了一个项目,该符号似乎没有在项目内部定义。
在调查这个问题时,我注意到在MonoDevelop中定义符号(使用项目属性面板定义符号)并不总是有效,它们经常用颜色编码创建奇怪的东西。
在这个有趣的网络研讨会上:
http://www.youtube.com/watch?v=WkNbRUqnSSc一
演讲者谈到了__ANDROID_
符号(和其他更特定于每个操作系统版本的符号),它可以帮助开发人员编写更清晰的跨平台代码。
我使用MonoDevelop2.8(在MacOSX下)创建了一个项目,该符号似乎没有在项目内部定义。
在调查这个问题时,我注意到在MonoDevelop中定义符号(使用项目属性面板定义符号)并不总是有效,它们经常用颜色编码创建奇怪的东西。
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
“https://bugggzilla.xamarin.com/show_bug.cgi?id=7397“rel=”nofollow“>Xamarin的bug/增强请求,bug.cgi?id=7397“rel=”nofollow“>错误/增强请求
http://mono-for-and-roid1047100.n5.nabble.com/Conditional-compilation-Symbols-td5711427.html“rel=”“>线程
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