English 中文(简体)
AS3 Telnet 样本未读取响应
原标题:AS3 Telnet Sample not reading responses

我在测试我从Adobe得到的样本 TelnetSocket样本。这是代码:

< 坚固 > TelnetSocket.mxml:

<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
    layout="vertical">

    <mx:Script>
        <![CDATA[
            import com.example.programmingas3.socket.Telnet;
            private var telnetClient:Telnet;
            private function connect():void {
                telnetClient = new Telnet(serverName.text, int(portNumber.text), output);
                console.title = "Connecting to " + serverName.text + ":" + portNumber.text;
                console.enabled = true;
            }
            private function sendCommand():void {
                var ba:ByteArray = new ByteArray();
                ba.writeMultiByte(command.text + "
", "UTF-8");
                telnetClient.writeBytesToSocket(ba);
                command.text = "";
            }
        ]]>
    </mx:Script>

    <mx:Label id="title" text="Telnet Socket Example" fontSize="24" fontStyle="italic" />
    <mx:Label id="subtitle" text="From Programming ActionScript 3.0, Chapter 22: Networking and communication" fontSize="12" />

    <mx:ApplicationControlBar width="100%">
        <mx:Label text="Server:" />
        <mx:TextInput id="serverName" width="100%" />
        <mx:Spacer />
        <mx:Label text="Port:" />
        <mx:TextInput id="portNumber" text="23" textAlign="right" maxChars="5" restrict="0-9" />
        <mx:Spacer />
        <mx:Button label="Login" click="connect();" />
    </mx:ApplicationControlBar>

    <mx:Spacer />

    <mx:Panel id="console" enabled="false" width="100%" height="100%" paddingTop="10" paddingBottom="10" paddingLeft="10" paddingRight="10">
        <mx:TextArea id="output" editable="false" width="100%" height="100%" fontFamily="Courier New" />
        <mx:ControlBar>
            <mx:Label text="Command:" />
            <mx:TextInput id="command" width="100%" enter="sendCommand();" />
            <mx:Button label="Send" click="sendCommand();" />
        </mx:ControlBar>
    </mx:Panel>

</mx:Application>

< 坚固> commendamplamplprogramingas3socketTelnet.as:

package com.example.programmingas3.socket {
    import flash.events.*;
    import flash.net.Socket;
    import flash.system.Security;
    import flash.utils.ByteArray;
    import flash.utils.setTimeout;

    import mx.controls.TextArea;
    import mx.core.UIComponent;

    public class Telnet extends UIComponent{
        private const CR:int = 13; // Carriage Return (CR)
        private const WILL:int = 0xFB; // 251 - WILL (option code)
        private const WONT:int = 0xFC; // 252 - WON T (option code)
        private const DO:int   = 0xFD; // 253 - DO (option code)
        private const DONT:int = 0xFE; // 254 - DON T (option code)
        private const IAC:int  = 0xFF; // 255 - Interpret as Command (IAC)

        private var serverURL:String;
        private var portNumber:int;
        private var socket:Socket;
        private var ta:TextArea;
        private var state:int = 0;

        public function Telnet(server:String, port:int, output:TextArea) {
            // set class variables to the values passed to the constructor.
            serverURL = server;
            portNumber = port;
            ta = output;

            // Create a new Socket object and assign event listeners.
            socket = new Socket();
            socket.addEventListener(Event.CONNECT, connectHandler);
            socket.addEventListener(Event.CLOSE, closeHandler);
            socket.addEventListener(ErrorEvent.ERROR, errorHandler);
            socket.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler);
            socket.addEventListener(ProgressEvent.SOCKET_DATA, dataHandler);

            // Load policy file from remote server.
            Security.loadPolicyFile("http://" + serverURL + "/crossdomain.xml");
            // Attempt to connect to remote socket server.
            try {
                msg("Trying to connect to " + serverURL + ":" + portNumber + "
");
                socket.connect(serverURL, portNumber);
            } catch (error:Error) {
                /*
                    Unable to connect to remote server, display error 
                    message and close connection.
                */
                msg(error.message + "
");
                socket.close();
            }
        }

        /**
         * This method is called if the socket encounters an ioError event.
         */
        public function ioErrorHandler(event:IOErrorEvent):void {
            msg("Unable to connect: socket error.
");
        }

        /**
         * This method is called by our application and is used to send data
         * to the server.
         */
        public function writeBytesToSocket(ba:ByteArray):void {
            socket.writeBytes(ba);
            socket.flush();
        }

        private function connectHandler(event:Event):void {
            if (socket.connected) {
                msg("connected...
");
            } else {
                msg("unable to connect
");
            }
        }

        /**
         * This method is called when the socket connection is closed by 
         * the server.
         */
        private function closeHandler(event:Event):void {
            msg("closed...
");
        }

        /**
         * This method is called if the socket throws an error.
         */
        private function errorHandler(event:ErrorEvent):void {
            msg(event.text + "
");
        }

        /**
         * This method is called when the socket receives data from the server.
         */
        private function dataHandler(event:ProgressEvent):void {
            var n:int = socket.bytesAvailable;
            // Loop through each available byte returned from the socket connection.
            while (--n >= 0) {
                // Read next available byte.
                var b:int = socket.readUnsignedByte();
                switch (state) {
                    case 0:
                        // If the current byte is the "Interpret as Command" code, set the state to 1.
                        if (b == IAC) {
                            state = 1;
                        // Else, if the byte is not a carriage return, display the character using the msg() method.
                        } else if (b != CR) {
                            msg(String.fromCharCode(b));
                        }
                        break;
                    case 1:
                        // If the current byte is the "DO" code, set the state to 2.
                        if (b == DO) {
                            state = 2;
                        } else {
                            state = 0;
                        }
                        break;
                    // Blindly reject the option.
                    case 2:
                        /*
                            Write the "Interpret as Command" code, "WONT" code, 
                            and current byte to the socket and send the contents 
                            to the server by calling the flush() method.
                        */
                        socket.writeByte(IAC);
                        socket.writeByte(WONT);
                        socket.writeByte(b);
                        socket.flush();
                        state = 0;
                        break;
                }
            }
        }

        /**
         * Append message to the TextArea component on the display list.
         * After appending text, call the setScroll() method which controls
         * the scrolling of the TextArea.
         */
        private function msg(value:String):void {
            ta.text += value;
            ta.dispatchEvent(new Event(Event.CHANGE));
            setTimeout(setScroll, 100);
        }

        /**
         * Scroll the TextArea component to its maximum vertical scroll 
         * position so that the TextArea always shows the last line returned
         * from the server.
         */
        public function setScroll():void {
            ta.verticalScrollPosition = ta.maxVerticalScrollPosition;
        }
    }
}

我用mxmlc path ofileTelnetSocket.mxml 编译它,并编译精细, 但当我测试它时, 它只说:“尝试连接... 并停留在那里。 我尝试连接公共的 电话网 BBS 服务器, 如“ telnet://fix.no ”, 并打开了电线shark, 当我点击Swf 上的“ Login” 按钮时, 日志说“ 尝试连接... ” 和 Staid, 但是在 Wireshark 上, 我可以看到我可以看到的调线响应, 是否从控制台调用 调频网 。

我测试了多个服务器,结果都一样

那么,要导致它不读取服务器的响应会发生什么?

问题回答

这个例子效果很好,无论是在客户方面(你的电脑)还是服务器(电讯服务器),这都必须是一个与防火墙有关的问题。





相关问题
Disable button tooltip in AS3

I want to disable the tooltip on certain buttons. The tooltip manager seems to be an all or nothing solution. Is it possible to disable the tooltip for just one or two buttons?

Multiple Remote call made simultenously

I was making multiple remote calls and they are done sequentially and when I am getting a result event back it s triggering calls to all the methods with ResultEvent as an argument . I am supposed to ...

Attaching a property to an event in Flex/AS3

I have a parameter that needs to be passed along with an event. After unsuccessful attempts to place it on the type by extending the class, I ve been advised in another SO question to write a custom ...

Clearing RSL in Cache

I have built a flex application which has a "main" project and it is assosciated with a few RSL s which are loaded and cached once i run my "main" application. The problem i am facing is that the ...

What s a good way of deserializing data into mock objects?

I m writing a mock backend service for my flex application. Because I will likely need to add/edit/modify the mock data over time, I d prefer not to generate the data in code like this: var mockData =...

AS3 try/catch out of memory

I m loading a few huge images on my flex/as3 app, but I can t manage to catch the error when the flash player runs out of memory. Here is the what I was thinking might work (I use ???? because i dont ...

热门标签