iOS 开发时我是一个初学者, 我正为学校做一个侧边工程。 我想做的是有一个小图像, 用户可以从中拖动更多的图像。 基本上我有一个程序, 在那里我正在生成方形, 我需要有一套方形, 用户可以触摸方形, 并将新的方形拖到一个棋盘上。 我达到了这个目的, 但这不是想要的行为 。 目前, 用户必须触动按钮, 然后在他们与新方形互动之前释放出来, 才能将它拖下按钮 。 我想要的是让触摸事件以某种方式传递到新建的 UIImagiView 对象, 这样它就可以无缝地拖动一个新的方形 。 下面是我当前使用的代码 。
//UIViewController
#import <UIKit/UIKit.h>
#import "Tile.h"
@interface MenuViewController : UIViewController
{
Tile *tileObject;
}
@end
#import "MenuViewController.h"
@implementation MenuViewController
- (IBAction)createTile:(UIButton *)sender {
CGFloat tileX = sender.center.x;
CGFloat tileY = sender.center.y;
tileObject = [[Tile alloc]initWithX:tileX andY:tileY];
[self.view addSubview:tileObject];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren t in use.
}
#pragma mark - View lifecycle
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return YES;
}
@end
//Custom Tile Class
#import <UIKit/UIKit.h>
@interface Tile : UIImageView
{
CGPoint startLocation;
}
- (id)init; //Default Initialization
- (id)initWithX:(CGFloat)x andY:(CGFloat)y; //Initialization with coordinate points from single screen tap
@end
#import "Tile.h"
@implementation Tile
//Default initialization
-(id) init
{
self = [self initWithX:0 andY:0];
return self;
}
//Initialization with coordinate points from single screen tap
- (id)initWithX:(CGFloat)centerX andY:(CGFloat)centerY
{
//Creates a UIImageView object from an image file
UIImage *image = [UIImage imageNamed:@"redblock.png"];
self = [super initWithImage:image];
//Used to center the image under the single screen tap
centerX -= (image.size.height/2);
centerY -= (image.size.height/2);
//Sets the position of the image
self.frame = CGRectMake(centerX, centerY, image.size.width, image.size.height);
self.userInteractionEnabled = YES; //required for interacting with UIImageViews
return self;
}
/* Methods from Stack Overflow
http://stackoverflow.com/questions/1991899/uiimage-detecting-touch-and-dragging
Referenced from http://www.iphoneexamples.com/
*/
- (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event {
// Retrieve the touch point
CGPoint point = [[touches anyObject] locationInView:self];
startLocation = point;
[[self superview] bringSubviewToFront:self];
}
- (void) touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event {
// Move relative to the original touch point
CGPoint point = [[touches anyObject] locationInView:self];
CGRect frame = [self frame];
frame.origin.x += point.x - startLocation.x;
frame.origin.y += point.y - startLocation.y;
[self setFrame:frame];
}
/*
end of methods from Stack Overflow
*/
@end