阅读文件
http://www.playframework.org/document/2.0/ScalaAsync
"因为Play 2. 0的工作方式, 行动代码必须尽可能快(如,不阻塞)"
接着,它又展示了如何写出一个非同步的结果。 有人能详细解释为什么“行动守则必须尽快”吗? 改变为非同步的结果如何影响下层处理请求的方式? 除了抽象外,好处是什么?
阅读文件
http://www.playframework.org/document/2.0/ScalaAsync
"因为Play 2. 0的工作方式, 行动代码必须尽可能快(如,不阻塞)"
接着,它又展示了如何写出一个非同步的结果。 有人能详细解释为什么“行动守则必须尽快”吗? 改变为非同步的结果如何影响下层处理请求的方式? 除了抽象外,好处是什么?
使用 Async 来拨打电话, 电话可能长, 或本质上快( 电话给Twitter、 db、...等其他远程pi), 只有客户会等待, 而不是服务器( Play 2. 0 工作方式) 。
这不会影响如何处理它自己提出的要求,然而,整个行动将付诸执行,结果将承诺利用Akka的行动者取得进一步的结果。
最后一点是关键,Akka将尽可能重新利用现有的线条,而不是让他们睡着。
谈到我在使用ASync时如何使用Neo4J REST API来处理持久性物体,因为数据库的使用取决于网络、带宽、查询性能.如果有HA解决方案,大多数请求都等待,这可能会很麻烦。在云中,这将导致您添加过程/内容,并最终花费您很多费用;-)
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