I have a recorder callback(kAudioOutputUnit_SetInputCallback) in which I need to allocate buffers in AudioBufferList with only one informatin-inNUmberFrames that the callback returns. How do I malloc for this? How can I determine how much data is available using only the number of frames?
For a basic app with nonconsumable in-app purchases, has anyone figured out best practices for using SKPaymentQueue s restoreCompletedTransactions? Observations I know it s recommended to always ...