我正在保存游戏中每个图像的4个副本,每个副本的密度都不同。它们保存在相关的res/drawable-*文件夹中,似乎在各种设备上都运行良好。
所以,目前,我打开photoshop,每张图片都有一个psd。我适当地编辑矢量s,更改密度,并将图像保存在适当的文件夹中。我必须为每张图片做4次。这需要很长时间,我试图避免变得草率,弄乱一张图片的一个密度而不注意它。
有更好的办法吗?当你在开发过程中必须创建和编辑你的可绘制内容时,你是如何做到的?
我正在保存游戏中每个图像的4个副本,每个副本的密度都不同。它们保存在相关的res/drawable-*文件夹中,似乎在各种设备上都运行良好。
所以,目前,我打开photoshop,每张图片都有一个psd。我适当地编辑矢量s,更改密度,并将图像保存在适当的文件夹中。我必须为每张图片做4次。这需要很长时间,我试图避免变得草率,弄乱一张图片的一个密度而不注意它。
有更好的办法吗?当你在开发过程中必须创建和编辑你的可绘制内容时,你是如何做到的?
Check out batch processing in Photoshop. It will be the same thing you do, only automated http://howto.wired.com/wiki/Batch_Process_Images_in_Photoshop
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