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Xonix游戏:检测正确的区域
原标题:Xonix game: detect the proper area
  • 时间:2012-05-27 15:56:32
  •  标签:
  • c++
  • sfml

I m working on a Xonix game (like Volfiex) using SFML (graphic library). The problem is when you cut specific area, the screen splits into two sub areas. Now I need to detect where the Boss is, and close the OTHER area.

我现在的解决方案是使用矩阵作为游戏板,并使用FloodFill确定区域。它正在发挥作用,但我不喜欢玩家如何移动,因为这是一个矩阵,他不能在细胞之间停下来。

Maybe you have any better ideas?? (without matrix) Thanks.

问题回答

看起来很像多边形内的点问题。我想即使你正在绘制曲线,你仍然可以将它们表示为多边形并测试光线段交点。





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