我目前正在做一个游戏,它非常简单,非常小。但是我真的希望某些级别大于实际的视觉运动大小。例如,我的画布尺寸是740x440,但我实际上想要一个像2000x440这样的水平。
于是我试图用. translate () 的方法模拟基本的 2D 相机。 它工作正常, 但性能非常糟糕, 可能是因为我同时翻遍了一切 。
. translate () 是否是前进的道路? 如果是的话, 那么什么是一个很好的方法来制造那些只被摄像头看的东西?
我目前正在做一个游戏,它非常简单,非常小。但是我真的希望某些级别大于实际的视觉运动大小。例如,我的画布尺寸是740x440,但我实际上想要一个像2000x440这样的水平。
于是我试图用. translate () 的方法模拟基本的 2D 相机。 它工作正常, 但性能非常糟糕, 可能是因为我同时翻遍了一切 。
. translate () 是否是前进的道路? 如果是的话, 那么什么是一个很好的方法来制造那些只被摄像头看的东西?
你应该想想"层", 它们是堆叠在彼此上面的多张画布。 这样一来,每个动画都是独立的。
s让我们假设您有一个字符, 它在视图中移动, 却无法移动。 您可以在一个层里有字符, 另一个层里有景观, 并且只动画字符层。 这样, 只有字符是重新绘制的, 而不是整个场景 。
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