I m having some problems with the accelerometer. When I first started develop my game the controls felt very snappy and precise, but when adding more graphical elements the accelerometer feels like it s reacting very late and sometimes not as precise as before. I m having a framerate of around 40fps.
This is where I read the values (as i m supposed to I guess)
- (void)accelerometer:(UIAccelerometer*)accelerometer didAccelerate:(UIAcceleration*)acceleration;
Is this a common and expected behaviour or can I do something about it? Can the sample rate and precision be controlled? Or have done something wrong if this happens?