I m working on a Windows game, and I have this:
bool game_cont;
LRESULT WINAPI WinProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch(msg)
{
case WM_QUIT: case WM_CLOSE: case WM_DESTROY: game_cont = false; break;
}
return DefWindowProc(hWnd, msg, wParam, lParam);
}
int WINAPI WinMain(/*lots of parameters*/)
{
//tedious initialization
//game loop
while(game_cont)
{
//give message to WinProc
if(!GameRun()) game_cont = false;
}
return 0;
}
and I am wondering if there is a better way to do this (ignoring timers &c. for right now) than to have game_cont
be global. In short, I need to be able to exit the while in WinMain
from WinProc
, so that if the user presses the closes out of the game in a way other that the game s in game menu, the program wont keep running in memory. (As it did when I tested this without the game_cont..
statement in WinProc
.
Oh, and on a side note, GameRun
is basically a bool that returns false when the game ends, and true otherwise.