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A long time ago I have read an article (I believe a blog entry) which put me on the "right" track on naming objects: Be very very scrupulous about naming things in your program.
For example if my application was (as a typical business app) handling users, companies and addresses I d have a User
, a Company
and an Address
domain class - and probably somewhere a UserManager
, a CompanyManager
and an AddressManager
would pop up that handles those things.
So can you tell what those UserManager
, CompanyManager
and AddressManager
do? No, because Manager is a very very generic term that fits to anything you can do with your domain objects.
The article I read recommended using very specific names. If it was a C++ application and the UserManager
s job was allocating and freeing users from the heap it would not manage the users but guard their birth and death. Hmm, maybe we could call this a UserShepherd
.
Or maybe the UserManager
s job is to examine each User object s data and sign the data cryptographically. Then we d have a UserRecordsClerk
.
Now that this idea stuck with me I try to apply it. And find this simple idea amazingly hard.
I can describe what the classes do and (as long as I don t slip into quick & dirty coding) the classes I write do exactly one thing. What I miss to go from that description to the names is a kind of catalogue of names, a vocabulary that maps the concepts to names.
Ultimately I d like to have something like a pattern catalogue in my mind (frequently design patterns easily provide the object names, e.g. a factory)
- Factory - Creates other objects (naming taken from the design pattern)
- Shepherd - A shepherd handles the lifetime of objects, their creation and shutdown
- Synchronizer - Copies data between two or more objects (or object hierarchies)
Nanny - Helps objects reach "usable" state after creation - for example by wiring to other objects
etc etc.
So, how do you handle that issue? Do you have a fixed vocabulary, do you invent new names on the fly or do you consider naming things not-so-important or wrong?
P.S.: I m also interested in links to articles and blogs discussing the issue. As a start, here is the original article that got me thinking about it: Naming Java Classes without a Manager
Update: Summary of answers
Here s a little summary of what I learned from this question in the meantime.
- Try not to create new metaphors (Nanny)
- Have a look at what other frameworks do
Further articles/books on this topic:
- What names do you find yourself prepending/appending to classes regularly?
- What’s the best approach to naming classes?
- Book: Design Patterns: Elements of Reusable Object-Oriented Software (Hardcover)
- Book: Patterns of Enterprise Application Architecture (Hardcover)
- Book: Implementation Patterns (Paperback)
And a current list of name prefixes/suffixes I collected (subjectively!) from the answers:
- Coordinator
- Builder
- Writer
- Reader
- Handler
- Container
- Protocol
- Target
- Converter
- Controller
- View
- Factory
- Entity
- Bucket
And a good tip for the road:
Don t get naming paralysis. Yes, names are very important but they re not important enough to waste huge amounts of time on. If you can t think up a good name in 10 minutes, move on.