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为什么建造同一项目为每个开发商生成不同的EXE文档
原标题:Why building the same project generates different EXE file for each developer

My team and I are developing a VC++ 6 project. We are all using the same code-base (using version control system), and all our compiler/linker/environment-settings (including include directories order), as far as we can tell, are exactly the same. Of course we are using the same VC++ version with the same service packs (VC6 SP6).

问题是,我们每一个人所建设的EXE没有什么差别。

www.un.org/Depts/DGACM/index_spanish.htm 我知道,每当你在同一台电脑上安装一台EXE时,档案中就有3个地点,该链接器储存一个时间序列。 我不想谈论这些差异。

虽然我们的EXE文件长度完全相同,但当我们比较EXEs时,there是1 000英寸形的。 其中许多矿石在价值上差异0x20。

任何想法是什么原因?

Edit: Debug Building (实际上,我们检查了释放。)

Edit: 差异在双向部分,而不是在文字上。

Edit:所有开发商都在使用同样的驱动力/多重名称、来源和产品。

最佳回答

如果Debug版本有“链接逐步”的选项,则可能为电离层原因。

问题回答

鉴于0x20是ASCII上下级案件之间的区别,我想知道,这些差异是否出现在汇编者/联系人放在双手里的档案中(或许是信息)。 你们的树木是否不同(“C:DevTreesMy Project SuperFoo”在一个箱子和“E:workprojectssuperfoo”在另一个箱子上)。

我同意NickD的说法。 在减员期间,增量连接点是,在座标/带/移动代码上,每座建筑都不会重建。

一、即,排出物取决于自第一次汇编以来的每一份汇编。

清洁建筑应当对相同的汇编者产生相同的结果。

这可能是巧合的,但0x20是低地和高地ASCII特性的数值之间的区别(例如A=65=0x41, a=97=0x61)。

仅作一gues:在0号未达到尾声的情况下,在一段时期内的扼杀或扼杀特性的未初步部分?





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