有哪些最佳办法可以把放弃在“i”上的“IDAlert”意见中的消化? 是否有这方面的内在机制? 无国界医生组织自己为我的需求赢得了工作。
我看一看一看一ves曲,但从我能够告诉他们提供的唯一东西,可以轻松。 简明扼要。
有哪些最佳办法可以把放弃在“i”上的“IDAlert”意见中的消化? 是否有这方面的内在机制? 无国界医生组织自己为我的需求赢得了工作。
我看一看一看一ves曲,但从我能够告诉他们提供的唯一东西,可以轻松。 简明扼要。
你们可以使用2个动画片,1个 to到非常大的地方,1个.升到正常水平。
(这一方法在内部使用:UIAlertView
。)
或者,您可以使用低级<代码>CA animation,并使用+[CAMediaTimingFunctionWithControl Points:]
,使您自己掌握曲线。
UIAlertView使用更精细的算法:
此处采用<代码>CAKeyFrameAnimation实施:
view.alpha = 0;
[UIView animateWithDuration:0.1 animations:^{view.alpha = 1.0;}];
CAKeyframeAnimation *bounceAnimation = [CAKeyframeAnimation animationWithKeyPath:@"transform.scale"];
bounceAnimation.values = @[@0.01f, @1.1f, @0.8f, @1.0f];
bounceAnimation.keyTimes = @[@0.0f, @0.5f, @0.75f, @1.0f];
bounceAnimation.duration = 0.4;
[view.layer addAnimation:bounceAnimation forKey:@"bounce"];
我调查了如何在<条码>上添加估算值,即:
0.01f -> 1.10f -> 0.90f -> 1.00f
任期
<代码>0.2s,0.1s,0.1s。
所有的估算都使用方便/缩短时间功能。 此处为
CAKeyframeAnimation *bounceAnimation = [CAKeyframeAnimation animationWithKeyPath:@"transform"];
bounceAnimation.fillMode = kCAFillModeBoth;
bounceAnimation.removedOnCompletion = YES;
bounceAnimation.duration = 0.4;
bounceAnimation.values = @[
[NSValue valueWithCATransform3D:CATransform3DMakeScale(0.01f, 0.01f, 0.01f)],
[NSValue valueWithCATransform3D:CATransform3DMakeScale(1.1f, 1.1f, 1.1f)],
[NSValue valueWithCATransform3D:CATransform3DMakeScale(0.9f, 0.9f, 0.9f)],
[NSValue valueWithCATransform3D:CATransform3DIdentity]];
bounceAnimation.keyTimes = @[@0.0f, @0.5f, @0.75f, @1.0f];
bounceAnimation.timingFunctions = @[
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
我认为,UIAlertView
也从0.0f
到1.0f
,在转变估算的总期限内(0.4
进行简单的不透明性估算。
在这方面,我是如何为大约1米工作。 当你发表看法时,我会放弃这种影响。 试验值与贵方的相适应,以及预期的效果速度。
- (void) bounceView:(UIView*)bouncer
{
// set duration to whatever you want
float duration = 1.25;
// use a consistent frame rate for smooth animation.
// experiment to your taste
float numSteps = 15 * duration;
// scale the image up and down, halving the distance each time
[UIView animateKeyframesWithDuration:duration
delay:0
options:UIViewKeyframeAnimationOptionCalculationModeCubic
animations:^{
float minScale = 0.50f; // minimum amount of shrink
float maxScale = 1.75f; // maximum amount of grow
for(int i = 0; i< numSteps*2; i+=2)
{
// bounce down
[UIView addKeyframeWithRelativeStartTime:duration/numSteps * i
relativeDuration:duration/numSteps
animations:^{
bouncer.layer.transform = CATransform3DMakeScale(minScale, minScale, 1);
}];
// bounce up
[UIView addKeyframeWithRelativeStartTime:duration/numSteps * (i+1)
relativeDuration:duration/numSteps
animations:^{
bouncer.layer.transform = CATransform3DMakeScale(maxScale, maxScale, 1);
}];
// cut min scale halfway to identity
minScale = minScale + (1.0f - minScale) / 2.0f;
// cut max scale halfway to identity
maxScale = 1.0f + (maxScale - 1.0f) / 2.0f;
}
} completion:^(BOOL finished) {
// quickly smooth out any rounding errors
[UIView animateWithDuration:0.5*duration/numSteps animations:^{
bouncer.layer.transform = CATransform3DIdentity;
}];
}];
}
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