Hello all you math whizzes out there!
I am struggling with a math problem I am hoping you can help me with. I have calculated an angle of direction using radians. Within OpenGL ES I move my guy by changing my point value as such:
spriteLocation.x -= playerSpeed * cosf(playerRadAngle);
spriteLocation.y -= playerSpeed * sinf(playerRadAngle);
// playerRadAgnle is my angle of direction using radians
This works very well to move my sprite in the correct direction. However, I have decided to keep my sprite "locked" in the middle of the screen and move the background instead. This requires me to Reverse my calculated angle. If my sprite s direction in radians is equivalent to 90 degrees, I want to convert it to 270 degrees. Again, keeping everything in radians.
I will admit that my knowledge of Trig is poor at best. Is there a way to figure out the opposite angle using radians? I know I could convert my radians into degrees, then add/subtract 180 degrees, then convert back to radians, but I m looking for something more efficient.
Thanks in advance....
-Scott