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SFML SetFramerateLimit Not Limiting Frame Rate
原标题:
  • 时间:2010-04-03 01:28:33
  •  标签:
  • c++
  • sfml

Compiler: Visual C++ OS: Windows 7 Enterprise

For some reason, Window::SetFramerateLimit isn t limiting the frame rate in the app I m working on, but it works fine for others. The framerate is capped to 60, but mine jumps around at 100-99 and then goes down to 50 sometimes. It actually causes serious issues. For example, if I create many objects on screen, I ll see a heavy performance hit, whereas others report no change.

Any ideas regarding why this is happening? If you need more information, I d be happy to oblige.

Thanks.

P.S. I have strong reasons to believe that it is not simply a case of "their hardware is just more powerful than yours."

最佳回答

Solved by setting vertical sync to true.

问题回答

暂无回答




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