I have an ipod touch program that should receive messages from a server program on my mac. To make sure that the touch can receive messages from a computer other than a mac, I programmed the server in C++. If I run both the server and the ipod app on the same computer (the app running on the simulator), the connection is fine and everything is dandy. However, when I try to connect to the server from my device, the connection times out. Can anyone spot the problem? I m not too good with networking, and the iPhone OS in general.
server.cpp:
sockfd = socket(PF_INET, SOCK_STREAM, 0);
if (sockfd < 0) {
cout << "ERROR opening socket";
return;
}
memset((char *)&serv_addr, 0, sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = INADDR_ANY;
serv_addr.sin_port = htons(portno);
if (bind(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0) {
cout << "ERROR on binding";
return;
}
listen(sockfd,5);
clilen = sizeof(cli_addr);
newsockfd = accept(sockfd,(struct sockaddr *) &cli_addr, (socklen_t*)&clilen);
if (newsockfd < 0) {
cout << "ERROR on accept.";
return;
}
The server gets stuck at the accept(), waiting for the app...
client.m:
CFReadStreamRef readStream = NULL;
CFWriteStreamRef writeStream = NULL;
CFStreamCreatePairWithSocketToHost(kCFAllocatorDefault, (CFStringRef)hostName, portNum, &readStream, &writeStream);
if (readStream && writeStream) {
NSLog(@"Starting streams");
CFReadStreamSetProperty(readStream, kCFStreamPropertyShouldCloseNativeSocket, kCFBooleanTrue);
CFWriteStreamSetProperty(writeStream, kCFStreamPropertyShouldCloseNativeSocket, kCFBooleanTrue);
inputStream = (NSInputStream *)readStream;
[inputStream retain];
[inputStream setDelegate:self];
[inputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[inputStream open];
outputStream = (NSOutputStream *)writeStream;
[outputStream retain];
[outputStream setDelegate:self];
[outputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[outputStream open];
}
if (readStream)
CFRelease(readStream);
if (writeStream)
CFRelease(writeStream);
As far as I can tell, neither server nor client reports any errors (I m checking through errno and NSError) other than timing out.
If anyone can help me with this, much thanks!