点击这里查看在我的网站上必要的导入和演示视频。
我注意到你正在使用Collada类,而不是DAE类,它们在视频中显示的行为有些不同。
另外值得注意的是,您可能已经做得很正确了,而模型或纹理可能存在问题。如果纹理未加载,则应立即从控制台中了解。尝试创建一个ColorMaterial并创建MaterialsList对象,将“all”属性设置为您创建的ColorMaterial。最后通过实例化或加载方法将列表传递给Collada或DAE类的实例化。还要确保相机没有缩放过近,可能会使3D对象落后。最后试着调整比例,因为不是所有模型都以相同的比例出现,而使用Collada类而非DAE类似乎会使模型放大,如上面的视频链接所示。
最近我有很多时间使用FlarToolkit / Papervision3D / Collada合作技术玩耍,为托尼霍克XI网站做准备。
-What you need
- An IDE, I use FlashDevelop3 RC2, but Flex Builder or your IDE of choice will work.
- Papervision3D 2.0 Whiteshark, (latest build)
- Flex 3.3 SDK
- Patience
-Finding and prepping the model
- Use Google 3D Warehouse for my Collada files.
- Next take the ".skp" sketchup file into Google Sketchup.
- Make sure the sketchup window has focus and hit CTRL and A at the same time. (Select all)
- Head up to edit, and go down to the bottom of the drop-down list where it will typically say how many groups you have selected.
- Choose explode.
- Repeat until you cannot explode any more. (If you are using low-poly models like you are supposed to, this shouldn t take long.)
- CTRL + A to select all again.
- Goto File > Export > 3D Model and choose ".dae" //If you do not own Sketchup the .dae extension is not available, lookup the work around :) (Essentially the .dae is wrapped in the ".skp"
- You will now have a .dae file, and a folder with the same EXACT name, with textures pertaining to the model inside of it.
- Importing / parsing the model and displaying it
package
{
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.events.Event;
import flash.media.Camera;
import flash.media.Video;
import flash.utils.ByteArray;
import org.libspark.flartoolkit.core.FLARCode;
import org.libspark.flartoolkit.core.param.FLARParam;
import org.libspark.flartoolkit.core.raster.rgb.FLARRgbRaster_BitmapData;
import org.libspark.flartoolkit.core.transmat.FLARTransMat;
import org.libspark.flartoolkit.core.transmat.FLARTransMatResult;
import org.libspark.flartoolkit.detector.FLARSingleMarkerDetector;
import org.libspark.flartoolkit.pv3d.FLARBaseNode;
import org.libspark.flartoolkit.pv3d.FLARCamera3D;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.render.LazyRenderEngine;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.view.Viewport3D;
import org.papervision3d.objects.parsers.Collada;
import org.papervision3d.objects.parsers.DAE;
/**
* ...
* @author Brian Hodge
*/
public class Main extends Sprite
{
[Embed(source="../lib/camera_para.dat", mimeType="application/octet-stream")]
private var CameraParameters:Class;
[Embed(source="../lib/collada.pat", mimeType="application/octet-stream")]
private var MarkerPattern:Class;
private var cameraParameters:FLARParam;
private var markerPattern:FLARCode;
private var raster:FLARRgbRaster_BitmapData;
private var detector:FLARSingleMarkerDetector;
private var cam:Camera;
private var vid:Video;
private var capture:BitmapData;
private var cam3D:FLARCamera3D;
private var scene3D:Scene3D;
private var viewPort:Viewport3D;
private var mainContainer:FLARBaseNode;
private var renderer:LazyRenderEngine;
private var trans:FLARTransMatResult;
private var prevSet:Boolean = false;
private var prevZ:Number = 0;
private var _collada:Collada;
private var _dae:DAE;
public function Main():void
{
cameraParameters = new FLARParam();
cameraParameters.loadARParam(new CameraParameters() as ByteArray);
markerPattern = new FLARCode(16, 16);
markerPattern.loadARPatt(new MarkerPattern());
cam = Camera.getCamera();
cam.setMode(640, 480, 30);
vid = new Video();
vid.width = 640;
vid.height = 480;
vid.attachCamera(cam);
addChild(vid);
capture = new BitmapData(vid.width, vid.height, false, 0x0);
capture.draw(vid);
raster = new FLARRgbRaster_BitmapData(capture);
detector = new FLARSingleMarkerDetector(cameraParameters, markerPattern, 80);
cam3D = new FLARCamera3D(cameraParameters);
scene3D = new Scene3D();
mainContainer = new FLARBaseNode();
scene3D.addChild(mainContainer);
viewPort = new Viewport3D(vid.width, vid.height);
viewPort.scaleX = viewPort.scaleY = 2;
addChild(viewPort);
renderer = new LazyRenderEngine(scene3D, cam3D, viewPort);
_dae = new DAE();
_dae.load("assets/dae/apc.dae");
_dae.rotationZ -= 90;
mainContainer.addChild(_dae);
/*
_collada = new Collada("assets/dae/apc.dae");
_collada.scale = 0.05;
_collada.rotationZ -= 90;
mainContainer.addChild(_collada);
*/
trans = new FLARTransMatResult();
this.addEventListener(Event.ENTER_FRAME, mainEnter);
把这个翻译成中文:
private function mainEnter(e:Event):void
{
capture.draw(vid);
if (detector.detectMarkerLite(raster, 80) && detector.getConfidence() > 0.5)
{
detector.getTransformMatrix(trans);
mainContainer.setTransformMatrix(trans);
mainContainer.visible = true;
renderer.render();
把这个翻译成中文:
else
{
mainContainer.visible = false;
renderer.render();
把这个翻译成中文:
把这个翻译成中文:
把这个翻译成中文:
把这个翻译成中文:
希望这一切对你有帮助,我建议你继续玩耍并熟悉它。