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如何设计软件和游戏模板?
原标题:How are software and game templates designed?

please don t mind my question since I don t know much about software because I come from a web perspective.. For example, in web css is used for the design and appearance

因此。

How are the designs, templates, and environments created for software and games made with programs like c++ and java?

他们是否用同样的lang子设计?

最佳回答

发展游戏有许多方面。 大部分游戏包括:

(1) 发动机。 这是介绍层,提供现场图表、数学、粒子效应、后处理效果以及许多其他东西。 Unreal是这种发动机。 http://www.ogre3d.org“rel=“nofollow”

2) 一个健全的发动机。 这涉及处理音响效应(通常在3D空间处理)和流传音频。 一位优秀的免费录音机是

3) Video compression/playback (E.g BINK) if your game requires it. A free version is Theora.

4) 联网。 这可能是在家中写成的,或像其他组成部分一样绕过大陆架,例如Raknet

5) 文字。 在C/C++/号文件中撰写整个游戏,并不总是有意义的。 有时,用描述性语言描述一个等级的逻辑和流动比较容易,这样,在不重复的情况下,在飞机上进行改动就更加容易。 优秀候选人是:LUA,, 甚至。 举例来说,世界军法协会使用,很容易约束C++。 Civ4制成甲醇。

显然,其中一些或所有这些问题都可以在内部书写,但从成本的角度来看,如果已经做了很多工作,为什么双方都这样做? 您还需要一些软件来编辑自己的资产(3Droom Max for 3D, for example, Blender,如果你想要一个好的、固体的免费包件。

问题回答

它们是否用同样语言设计?

它取决于游戏开发商如何决定这样做。

  • They could be implemented in (just) the coding language; e.g. C++ or Java.
  • They could be implemented in part using some language provided by a standard games engine or framework ... or a more general (non-gaming) graphics / presentation framework ... or some general purpose scripting language (with an embeddable interpreter).
  • They could be implemented in part using a game-specific language implemented by the game developer as part of his/her.

或某种组合......





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