我创建了一个布顿巴公园,该公园有活力地配备了XML,并像标准Taba。
当我使用《Taba》第3号弹性时,每条塔的宽度会缩小或扩大到Label的大小,加上一个小小小的dding。
在使用“Button Bar”号“弹性4号”的火焰时,我发现,无论标签(即使是空洞)多么短,Buttons的标签至少将达到70个,并将扩大标记。
我试图在不同的地方,包括在我布顿·巴托顿的皮肤上,将矿砂排到20个,但这没有效果。
任何帮助都值得赞赏。
我创建了一个布顿巴公园,该公园有活力地配备了XML,并像标准Taba。
当我使用《Taba》第3号弹性时,每条塔的宽度会缩小或扩大到Label的大小,加上一个小小小的dding。
在使用“Button Bar”号“弹性4号”的火焰时,我发现,无论标签(即使是空洞)多么短,Buttons的标签至少将达到70个,并将扩大标记。
我试图在不同的地方,包括在我布顿·巴托顿的皮肤上,将矿砂排到20个,但这没有效果。
任何帮助都值得赞赏。
你们需要创建Button BarSkin和Button BarButtonSkin(s)。 Button BarSkin缺席,使用3种不同的Button BarButtonSkins:
这些皮肤是你的pri子。 (1) 和(3) 两者都有一个<条码>和带;s:Rect id=“shadow”。 中间一级有69个宽度的边境码头,目前位于最上层。 移除这些元素,你可以在皮肤中做任何事情:
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