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Do you need to call CoInitialize() when using Direct3D9?
原标题:

My understanding was since D3D is using COM, the answer is yes. But in the Ogre rendering engine, it appears this is never called. Is this fine or an oversight - if so could it have some actual consequences?

最佳回答

It is not. You don t use CoCreateInstance(), the interface types are not declared in IDL, you have to link to a .lib

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