在C,我将使用<代码>realloc。
在C++,通常考虑使用STLvector
类别。
但是,我如何在C++中适当改变一个阵列,而不使用上述任何解决办法?
在C,我将使用<代码>realloc。
在C++,通常考虑使用STLvector
类别。
但是,我如何在C++中适当改变一个阵列,而不使用上述任何解决办法?
在C++中,没有良好的<代码>realloc。 你们需要人工重复阵列,复制旧内容。 幸运的是,由于<代码>std:copy function in <algorithm>
,该比例太差:
size_t k = /* ... */
T* buffer = /* .. get old buffer of size k. .. */
T* newBuffer = new T[newSize]; // Assume newSize >= k
std::copy(buffer, buffer + k, newBuffer);
delete [] buffer;
buffer = newBuffer;
希望这一帮助!
http://www.un.org。 重新排列最后两条路线! 谁!
做的是哪些病媒和真正的内力:形成一种新的、更大的阵容,复制旧的内容,摧毁旧的。
int* arr = new int[20];
...
//wanna resize to 25?
int* temp = new int[25];
std::copy(arr, arr+20, temp);
delete [] arr;
arr = temp;
... //now arr has 25 elements
但是,当然,你不应这样做:
如果您坚持在C++中进行这一分析,请<>可证明<>>> /em>大致如<代码>:查询/编码”进行,并利用全球新运营商分配原始记忆,然后使用新装置制造“已安装”物体。
否则,你将最终在你所分配的所有记忆中构筑物体,然后在你使用时分配物体。 除非您
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