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如何在安的安乐斯制造习俗标签
原标题:How to create Custom Ratings bar in Android
  • 时间:2011-04-27 07:12:53
  •  标签:
  • android

Hello all i need to exercise Ratings in my application... SO i 需建立习俗标签...... 纽 约 帮助我这样做?

最佳回答

风格

这必须放在你的价值观中。

 <?xml version="1.0" encoding="utf-8"?>
  <resources>
    <style name="foodRatingBar" parent="@android:style/Widget.RatingBar">
       <item name="android:progressDrawable">@drawable/food_rating_bar_full</item>
       <item name="android:minHeight">23dip</item>
       <item name="android:maxHeight">25dip</item>
   </style>
  </resources>

粮食-分配-禁运

这一档案必须掌握在可提取的夹。

<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
    <item android:id="@+id/background"
    android:drawable="@drawable/food_ratingbar_full_empty" />
    <item android:id="@+id/secondaryProgress"
    android:drawable="@drawable/food_ratingbar_full_empty" />
    <item android:id="@+id/progress"
    android:drawable="@drawable/food_ratingbar_full_filled" />
</layer-list>

粮食-拆卸-报废

这一档案必须放在可提取的夹子内。

<?xml version="1.0" encoding="utf-8"?>

<!-- This is the rating bar drawable that is used to
 show a filled cookie. -->
<selector
xmlns:android="http://schemas.android.com/apk/res/android">

<item android:state_pressed="true"
      android:state_window_focused="true"
      android:drawable="@drawable/cookiee" />

<item android:state_focused="true"
      android:state_window_focused="true"
      android:drawable="@drawable/cookiee" />

<item android:state_selected="true"
      android:state_window_focused="true"
      android:drawable="@drawable/cookiee" />

<item android:drawable="@drawable/cookiee" />

</selector>

食物——水泥——填充

档案必须存放在可提取的夹中。

<?xml version="1.0" encoding="utf-8"?>

 <!-- This is the rating bar drawable that is used to
 show a unfilled cookie. -->
<selector
xmlns:android="http://schemas.android.com/apk/res/android">

<item android:state_pressed="true"
      android:state_window_focused="true"
      android:drawable="@drawable/cookie" />

<item android:state_focused="true"
      android:state_window_focused="true"
      android:drawable="@drawable/cookie" />

<item android:state_selected="true"
      android:state_window_focused="true"
      android:drawable="@drawable/cookie" />

<item android:drawable="@drawable/cookie" />

</selector>

main.xml file should look like :

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:orientation="vertical"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent">

    <RatingBar android:id="@+id/ratingBar1"
        style="@style/foodRatingBar"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content">
            
    </RatingBar>
</LinearLayout>

MainActivity.class should look like :

import android.app.Activity;
import android.os.Bundle;
import android.widget.RatingBar;
import android.widget.RatingBar.OnRatingBarChangeListener;
import android.widget.Toast;

public class MainActivity extends Activity {
/** Called when the activity is first created. */

RatingBar rb;

@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.main);
    
    rb=(RatingBar)findViewById(R.id.ratingBar1);
    
    rb.setOnRatingBarChangeListener(new OnRatingBarChangeListener(){

        @Override
        public void onRatingChanged(RatingBar ratingBar, float rating,
                boolean fromUser) {
            // TODO Auto-generated method stub
                Toast.makeText(getApplicationContext(),Float.toString(rating),Toast.LENGTH_LONG).show();
            
        }
        
    }); 
}
}

I have used two images:

cookie.jpg

cookiee.jpg

这两种图像的大小相同,一种用于确定选定的评级律师,另一种用于确定未当选的评级Bar。

问题回答

I need to add my solution which is WAY eaiser than the one above. We don t even need to use styles.

Create a selector file in the drawable folder:

custom_ratingbar_selector.xml

<?xml version="1.0" encoding="utf-8"?>
 <layer-list xmlns:android="http://schemas.android.com/apk/res/android">
 <item android:id="@android:id/background"
    android:drawable="@drawable/star_off" />

 <item android:id="@android:id/secondaryProgress"
    android:drawable="@drawable/star_off" />

 <item android:id="@android:id/progress"
    android:drawable="@drawable/star_on" />

</layer-list>

In the layout set the selector file as progressDrawable:

 <RatingBar
        android:id="@+id/ratingBar2"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_gravity="center_horizontal"
        android:layout_marginTop="20dp"
        android:progressDrawable="@drawable/custom_ratingbar_selector"
        android:numStars="8"
        android:stepSize="0.2"
        android:rating="3.0" />

And that s all we need.

first add images to drawable:

enter image description here enter image description here

the first picture "ratingbar_staroff.png" and the second "ratingbar_staron.png"

之后,在转产/转产上制造“拆船”。

<?xml version="1.0" encoding="utf-8"?>
<!--suppress AndroidDomInspection -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
    <item android:id="@+android:id/background"
        android:drawable="@drawable/ratingbar_empty" />
    <item android:id="@+android:id/secondaryProgress"
        android:drawable="@drawable/ratingbar_empty" />
    <item android:id="@+android:id/progress"
        android:drawable="@drawable/ratingbar_filled" />
</layer-list>

the next xml the same on res/drawable

"ratingbar_empty.xml"

<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">

    <item android:state_pressed="true"
        android:state_window_focused="true"
        android:drawable="@drawable/ratingbar_staroff" />

    <item android:state_focused="true"
        android:state_window_focused="true"
        android:drawable="@drawable/ratingbar_staroff" />

    <item android:state_selected="true"
        android:state_window_focused="true"
        android:drawable="@drawable/ratingbar_staroff" />

    <item android:drawable="@drawable/ratingbar_staroff" />

</selector>

"ratingbar_filled"

<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">

    <item android:state_pressed="true"
        android:state_window_focused="true"
        android:drawable="@drawable/ratingbar_staron" />

    <item android:state_focused="true"
        android:state_window_focused="true"
        android:drawable="@drawable/ratingbar_staron" />

    <item android:state_selected="true"
        android:state_window_focused="true"
        android:drawable="@drawable/ratingbar_staron" />

    <item android:drawable="@drawable/ratingbar_staron" />

</selector>

the next to do, add these lines of code on res/values/styles

<style name="CustomRatingBar" parent="@android:style/Widget.RatingBar">
    <item name="android:progressDrawable">@drawable/ratingbar</item>
    <item name="android:minHeight">18dp</item>
    <item name="android:maxHeight">18dp</item>
</style>

Now, already can add style to ratingbar resource

        <RatingBar
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            style= "@style/CustomRatingBar"
            android:id="@+id/ratingBar"
            android:numStars="5"
            android:stepSize="0.01"
            android:isIndicator="true"/>

finally on your activity only is declare:

RatingBar ratingbar = (RatingBar) findViewById(R.id.ratingbar);
ratingbar.setRating(3.67f);

“entergraph

I used 评级 Bartom Vector Extraables Superimating and the response of erdomester 页: 1 这一解决办法涉及在<条码>上的所有可提取产品,即:<条码>对您的布局表示的看法,即<条码>中可检索<>。

SvgRating Bar.java:

import android.annotation.SuppressLint;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Shader;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.ClipDrawable;
import android.graphics.drawable.Drawable;
import android.graphics.drawable.LayerDrawable;
import android.graphics.drawable.ShapeDrawable;
import android.graphics.drawable.VectorDrawable;
import android.graphics.drawable.shapes.RoundRectShape;
import android.graphics.drawable.shapes.Shape;
import android.os.Build;
import android.util.AttributeSet;
import android.view.Gravity;

import androidx.appcompat.graphics.drawable.DrawableWrapper;
import androidx.vectordrawable.graphics.drawable.VectorDrawableCompat;

import com.example.R; // Your R.java file for R.attr.ratingBarStyle.

public class SvgRatingBar extends androidx.appcompat.widget.AppCompatRatingBar {

    private Bitmap sampleTile;

    public SvgRatingBar(Context context) {
        this(context, null);
    }

    public SvgRatingBar(Context context, AttributeSet attrs) {
        this(context, attrs, R.attr.ratingBarStyle);
    }

    public SvgRatingBar(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    private void init() {
        LayerDrawable drawable = (LayerDrawable) createTile(getProgressDrawable(), false);
        setProgressDrawable(drawable);
    }

    /**
     * Converts a drawable to a tiled version of itself. It will recursively
     * traverse layer and state list drawables.
     */
    @SuppressLint("RestrictedApi")
    private Drawable createTile(Drawable drawable, boolean clip) {
        if (drawable instanceof DrawableWrapper) {
            Drawable inner = ((DrawableWrapper) drawable).getWrappedDrawable();
            if (inner != null) {
                inner = createTile(inner, clip);
                ((DrawableWrapper) drawable).setWrappedDrawable(inner);
            }
        } else if (drawable instanceof LayerDrawable) {
            LayerDrawable background = (LayerDrawable) drawable;
            final int n = background.getNumberOfLayers();
            Drawable[] outDrawables = new Drawable[n];

            for (int i = 0; i < n; i++) {
                int id = background.getId(i);
                outDrawables[i] = createTile(background.getDrawable(i),
                        (id == android.R.id.progress || id == android.R.id.secondaryProgress));
            }
            LayerDrawable newBg = new LayerDrawable(outDrawables);

            for (int i = 0; i < n; i++) {
                newBg.setId(i, background.getId(i));
            }

            return newBg;

        } else if (drawable instanceof BitmapDrawable) {
            final BitmapDrawable bitmapDrawable = (BitmapDrawable) drawable;
            final Bitmap tileBitmap = bitmapDrawable.getBitmap();
            if (sampleTile == null) {
                sampleTile = tileBitmap;
            }

            final ShapeDrawable shapeDrawable = new ShapeDrawable(getDrawableShape());
            final BitmapShader bitmapShader = new BitmapShader(tileBitmap,
                    Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
            shapeDrawable.getPaint().setShader(bitmapShader);
            shapeDrawable.getPaint().setColorFilter(bitmapDrawable.getPaint().getColorFilter());
            return (clip) ? new ClipDrawable(shapeDrawable, Gravity.START,
                    ClipDrawable.HORIZONTAL) : shapeDrawable;
        } else if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP && drawable instanceof VectorDrawable) {
            return createTile(getBitmapDrawableFromVectorDrawable(drawable), clip);
        } else if (drawable instanceof VectorDrawableCompat) {
            // API 19 support.
            return createTile(getBitmapDrawableFromVectorDrawable(drawable), clip);
        }
        return drawable;
    }

    private BitmapDrawable getBitmapDrawableFromVectorDrawable(Drawable drawable) {
        Bitmap bitmap = Bitmap.createBitmap(drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight(), Bitmap.Config.ARGB_8888);
        Canvas canvas = new Canvas(bitmap);
        drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
        drawable.draw(canvas);
        return new BitmapDrawable(getResources(), bitmap);
    }

    @Override
    protected synchronized void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        if (sampleTile != null) {
            final int width = sampleTile.getWidth() * getNumStars();
            setMeasuredDimension(resolveSizeAndState(width, widthMeasureSpec, 0),
                    getMeasuredHeight());
        }
    }

    private Shape getDrawableShape() {
        final float[] roundedCorners = new float[]{5, 5, 5, 5, 5, 5, 5, 5};
        return new RoundRectShape(roundedCorners, null, null);
    }
}

阁下:

<com.example.common.control.SvgRatingBar
    android:id="@+id/rate"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:minHeight="13dp"
    android:numStars="5"
    android:progressDrawable="@drawable/rating_bar"
    android:rating="3.5"
    android:stepSize="0.01"
    />

你们还必须建立两个特殊产品组的评级:

<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
    <item
        android:id="@android:id/background"
        android:drawable="@drawable/ic_unfilled_star"
        />

    <item
        android:id="@android:id/secondaryProgress"
        android:drawable="@drawable/ic_unfilled_star"
        />

    <item
        android:id="@android:id/progress"
        android:drawable="@drawable/ic_filled_star"
        />

</layer-list>

“在此处的影像描述”</a

如果你在设计/节目中只看一看一看一看,复读:

“enter像上”/

In Kotlin.

import android.annotation.SuppressLint
import android.content.Context
import android.graphics.Bitmap
import android.graphics.BitmapShader
import android.graphics.Canvas
import android.graphics.Shader
import android.graphics.drawable.*
import android.graphics.drawable.shapes.RoundRectShape
import android.os.Build
import android.util.AttributeSet
import android.view.Gravity
import androidx.appcompat.graphics.drawable.DrawableWrapper
import androidx.appcompat.widget.AppCompatRatingBar
import androidx.vectordrawable.graphics.drawable.VectorDrawableCompat
import com.example.R; // Your R.java file for R.attr.ratingBarStyle.

class SvgRatingBar @JvmOverloads constructor(context: Context, attrs: AttributeSet? = null,
                                             defStyleAttr: Int = R.attr.ratingBarStyle) :
    AppCompatRatingBar(context, attrs, defStyleAttr) {

    private var sampleTile: Bitmap? = null
    private val roundedCorners = floatArrayOf(5f, 5f, 5f, 5f, 5f, 5f, 5f, 5f)
    private val roundRectShape = RoundRectShape(roundedCorners, null, null)

    init {
        progressDrawable = createTile(progressDrawable, false) as LayerDrawable
    }

    /**
     * Converts a drawable to a tiled version of itself. It will recursively
     * traverse layer and state list drawables.
     */
    private fun createTile(drawable: Drawable, clip: Boolean): Drawable =
        when {
            drawable is DrawableWrapper -> {
                @SuppressLint("RestrictedApi")
                var inner = drawable.wrappedDrawable
                if (inner != null) {
                    inner = createTile(inner, clip)
                    @SuppressLint("RestrictedApi")
                    drawable.wrappedDrawable = inner
                }
                drawable
            }
            drawable is LayerDrawable -> {
                val n = drawable.numberOfLayers
                val outDrawables = arrayOfNulls<Drawable>(n)
                for (i in 0 until n) {
                    val id = drawable.getId(i)
                    outDrawables[i] = createTile(drawable.getDrawable(i),
                        id == android.R.id.progress || id == android.R.id.secondaryProgress)
                }
                val newBg = LayerDrawable(outDrawables)
                for (i in 0 until n) {
                    newBg.setId(i, drawable.getId(i))
                }
                newBg
            }
            drawable is BitmapDrawable -> {
                val tileBitmap = drawable.bitmap
                if (sampleTile == null) {
                    sampleTile = tileBitmap
                }
                val bitmapShader = BitmapShader(tileBitmap, Shader.TileMode.REPEAT,
                    Shader.TileMode.CLAMP)
                val shapeDrawable = ShapeDrawable(roundRectShape).apply {
                    paint.shader = bitmapShader
                    paint.colorFilter = drawable.paint.colorFilter
                }
                if (clip) ClipDrawable(shapeDrawable, Gravity.START, ClipDrawable.HORIZONTAL)
                else shapeDrawable
            }
            Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP && drawable is VectorDrawable -> {
                createTile(getBitmapDrawableFromVectorDrawable(drawable), clip)
            }
            drawable is VectorDrawableCompat -> {
                // Pre-Lollipop support.
                createTile(getBitmapDrawableFromVectorDrawable(drawable), clip)
            }
            else -> drawable
        }

    private fun getBitmapDrawableFromVectorDrawable(drawable: Drawable): BitmapDrawable {
        val bitmap = Bitmap.createBitmap(drawable.intrinsicWidth, drawable.intrinsicHeight,
            Bitmap.Config.ARGB_8888)
        val canvas = Canvas(bitmap)
        drawable.setBounds(0, 0, canvas.width, canvas.height)
        drawable.draw(canvas)
        return BitmapDrawable(resources, bitmap)
    }

    @Synchronized override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec)
        if (sampleTile != null) {
            val width = sampleTile!!.width * numStars
            setMeasuredDimension(resolveSizeAndState(width, widthMeasureSpec, 0),
                measuredHeight)
        }
    }
}

Making the custom rating bar with layer list and selectors is complex, it is better to override the RatingBar class and create a custom RatingBar. createBackgroundDrawableShape() is the function where you should put your empty state png and createProgressDrawableShape() is the function where you should put your filled state png.

注: 该法典目前不会徒劳。

public class CustomRatingBar extends RatingBar {

    @Nullable
    private Bitmap mSampleTile;

    public ShapeDrawableRatingBar(final Context context, final AttributeSet attrs) {
        super(context, attrs);
        setProgressDrawable(createProgressDrawable());
    }

    @Override
    protected synchronized void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);

        if (mSampleTile != null) {
            final int width = mSampleTile.getWidth() * getNumStars();
            setMeasuredDimension(resolveSizeAndState(width, widthMeasureSpec, 0), getMeasuredHeight());
        }
    }

    protected LayerDrawable createProgressDrawable() {
        final Drawable backgroundDrawable = createBackgroundDrawableShape();
        LayerDrawable layerDrawable = new LayerDrawable(new Drawable[]{
            backgroundDrawable,
            backgroundDrawable,
            createProgressDrawableShape()
        });

        layerDrawable.setId(0, android.R.id.background);
        layerDrawable.setId(1, android.R.id.secondaryProgress);
        layerDrawable.setId(2, android.R.id.progress);
        return layerDrawable;
    }

    protected Drawable createBackgroundDrawableShape() {
        final Bitmap tileBitmap = drawableToBitmap(getResources().getDrawable(R.drawable.ic_star_empty));
        if (mSampleTile == null) {
            mSampleTile = tileBitmap;
        }
        final ShapeDrawable shapeDrawable = new ShapeDrawable(getDrawableShape());
        final BitmapShader bitmapShader = new BitmapShader(tileBitmap, Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
        shapeDrawable.getPaint().setShader(bitmapShader);
        return shapeDrawable;
    }

    protected Drawable createProgressDrawableShape() {
        final Bitmap tileBitmap = drawableToBitmap(getResources().getDrawable(R.drawable.ic_star_full));
        final ShapeDrawable shapeDrawable = new ShapeDrawable(getDrawableShape());
        final BitmapShader bitmapShader = new BitmapShader(tileBitmap, Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
        shapeDrawable.getPaint().setShader(bitmapShader);
        return new ClipDrawable(shapeDrawable, Gravity.LEFT, ClipDrawable.HORIZONTAL);
    }

    Shape getDrawableShape() {
        final float[] roundedCorners = new float[]{5, 5, 5, 5, 5, 5, 5, 5};
        return new RoundRectShape(roundedCorners, null, null);
    }

    public static Bitmap drawableToBitmap(Drawable drawable) {
        if (drawable instanceof BitmapDrawable) {
            return ((BitmapDrawable) drawable).getBitmap();
        }

        int width = drawable.getIntrinsicWidth();
        width = width > 0 ? width : 1;
        int height = drawable.getIntrinsicHeight();
        height = height > 0 ? height : 1;

        final Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
        final Canvas canvas = new Canvas(bitmap);
        drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
        drawable.draw(canvas);

        return bitmap;
    }
}

I investigated the original source,
and here is my result.

www.un.org/Depts/DGACM/index_russian.htm

<!-- RatingBar -->
<style name="RatingBar" parent="@android:style/Widget.RatingBar">
    <item name="android:progressDrawable">@drawable/ratingbar_full</item>
    <item name="android:indeterminateDrawable">@drawable/ratingbar_full</item>
    <item name="android:minHeight">13.4dp</item>
    <item name="android:maxHeight">13.4dp</item>
</style>

ratingbar_full.xml (res/drawable)

<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
    <item android:id="@android:id/background" android:drawable="@drawable/btn_rating_star_off_normal" />
    <item android:id="@android:id/secondaryProgress" android:drawable="@drawable/btn_rating_star_off_normal" />
    <item android:id="@android:id/progress" android:drawable="@drawable/btn_rating_star_on_normal" />
</layer-list>

btn_rating_star_off_normal.png (res/drawable-xxhdpi)

“enterhchr

btn_ating_star_on_normal.png (res/drawable-xxhdpi)

“enter

<>strong>act.xml (res/layout)

<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent">

    <androidx.appcompat.widget.AppCompatRatingBar
        android:id="@+id/ratingbar"
        style="@style/RatingBar"
        android:layout_width="wrap_content"
        android:layout_height="13.4dp"
        android:isIndicator="false"
        android:numStars="5"
        android:rating="2.6"
        android:secondaryProgressTint="#00000000"
        android:stepSize="0.1" />
</FrameLayout>

www.un.org/Depts/DGACM/index_spanish.htm 这是结果。

“entergraph

  • Note that I added the actual height(13.4dp) of ratingbar in layout_height property, because if it is wrap_content it will draw lines below stars. (in my case only in a preview of Android Studio)

You can try this rating bar with much better animations

SmileyRating

enter image description here

I made something simular, a RatingBar with individual rating icons, I m using VectorDrawables for the rating icons but you could use any type of drawable

https://github.com/manmountain/emoji-ingbar”rel=“nofollow noreferer”>https://github.com/manmountain/emoji-formbar

“entergraph

下述法典:

@Override
protected synchronized void onDraw(Canvas canvas)
{
    int stars = getNumStars();
    float rating = getRating();
    try
    {
        bitmapWidth = getWidth() / stars;
    }
    catch (Exception e)
    {
        bitmapWidth = getWidth();
    }
    float x = 0;

    for (int i = 0; i < stars; i++)
    {
        Bitmap bitmap;
        Resources res = getResources();
        Paint paint = new Paint();

        if ((int) rating > i)
        {
            bitmap = BitmapFactory.decodeResource(res, starColor);
        }
        else
        {
            bitmap = BitmapFactory.decodeResource(res, starDefault);
        }
        Bitmap scaled = Bitmap.createScaledBitmap(bitmap, getHeight(), getHeight(), true);
        canvas.drawBitmap(scaled, x, 0, paint);
        canvas.save();
        x += bitmapWidth;
    }

    super.onDraw(canvas);
}

You can create custom material rating bar by defining drawable xml using material icon of your choice and then applying custom drawable to rating bar using progressDrawable attribute.

For infomration about customizing rating bar see http://www.zoftino.com/android-ratingbar-and-custom-ratingbar-example

下面可提取的xml 用于评级巴的umb。

<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
    <item android:id="@android:id/background">
        <bitmap
            android:src="@drawable/thumb_up"
            android:tint="?attr/colorControlNormal" />
    </item>
    <item android:id="@android:id/secondaryProgress">
        <bitmap
            android:src="@drawable/thumb_up"
            android:tint="?attr/colorControlActivated" />
    </item>
    <item android:id="@android:id/progress">
        <bitmap
            android:src="@drawable/thumb_up"
            android:tint="?attr/colorControlActivated" />
    </item>
</layer-list>

When creating a custom rating bar that displays a solid gradient line running on a SeekBar-like track, rather than stars, I also encountered a problem related to the vertical centering of the background (track drawable). This is the flawed drawable code I used originally (which generated the problem), as suggested by Android developer and other StackOverflow entries:

<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">

    <item
        android:id="@android:id/background"
        android:drawable="@drawable/seekbar_track"/>
    <item android:id="@android:id/secondaryProgress">
        <scale
            android:drawable="@drawable/seekbar_progress2"
            android:scaleWidth="100%" />
    </item>

    <item android:id="@android:id/progress" >
        <clip android:clipOrientation="horizontal" android:gravity="left" >
            <shape>
                <gradient
                    android:startColor="@color/ratingbar_bg_start"
                    android:centerColor="@color/ratingbar_bg_center"
                    android:centerX="0.5"
                    android:endColor="@color/ratingbar_bg_end"
                    android:angle="0"
                    />
            </shape>
        </clip>
    </item>    

 </layer-list>

这里的问题是第一个项目,它涉及的是“守法”的背景。 很多条目将告诉你,为了避免umb子与轨迹之间的垂直空间脱节,将布局定下“采矿”特征,使其具有很大价值。 对我来说,这不是解决办法——在一张桌上看,背景仍在缩小基于电话的规模,因此,轨道始终位于拉林·巴尔轨道的中心。 解决办法是取消在《拉登河岸协定》中的这一条目,因此,它现在认为:

<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">

    <item android:id="@android:id/secondaryProgress">
        <scale
            android:drawable="@drawable/seekbar_progress2"
            android:scaleWidth="100%" />
    </item>

    <item android:id="@android:id/progress" >
        <clip android:clipOrientation="horizontal" android:gravity="left" >
            <shape>
                <gradient
                    android:startColor="@color/ratingbar_bg_start"
                    android:centerColor="@color/ratingbar_bg_center"
                    android:centerX="0.5"
                    android:endColor="@color/ratingbar_bg_end"
                    android:angle="0"
                    />
            </shape>
        </clip>
    </item>    

 </layer-list>

Then, in the style definition of the custom RatingBar, set the layout_background to the the track drawable. Mine looks like this:

<style name="styleRatingBar" parent="@android:style/Widget.RatingBar">
    <item name="android:indeterminateOnly">false</item>
    <item name="android:background">@drawable/seekbar_track</item>
    <item name="android:progressDrawable">@drawable/abratingbar</item>
    <item name="android:thumb">@drawable/abseekbar_thumb</item>
    <item name="android:minHeight">@dimen/base_29dp</item>
    <item name="android:maxHeight">@dimen/base_29dp</item>
    <item name="android:layout_marginLeft">@dimen/base_10dp</item>
    <item name="android:layout_marginRight">@dimen/base_10dp</item>
    <item name="android:layout_marginTop">@dimen/base_10dp</item>
    <item name="android:layout_marginBottom">@dimen/base_10dp</item>
    <item name="android:scaleType">fitXY</item>
</style>

(Previously, the background setting here was undefined.).

This is the entry in my layout, which uses both the style and the drawables:

<RatingBar
    android:id="@+id/ratingbar_vote"
    style="@style/styleRatingBar"
    android:hint="@string/ratingbar_vote"
    android:contentDescription="@string/ratingbar_vote"
    android:numStars="5"
    android:rating="5"
    android:stepSize="1"
    android:layout_width="match_parent"
    android:layout_height="@dimen/base_29dp"
    android:layout_marginLeft="@dimen/base_120dp"
    android:layout_gravity="bottom|right" />

So, to summarize, do not set the background (track) feature in your custom RatingBar drawable, set it in the layout_background feature of your custom RatingBar style. This ensures the track is always vertically centered in a horizontal RatingBar. (Remember, in this custom RatingBar, instead of using stars or other isolated images as the rating, I m using a gradient line that "grows" or "shrinks" horizontally to display the rating - this rating line uses a SeekBar-like thumb running on a SeekBar-like "track".)

You can use @erdomester s given solution for this. But if you are facing issues with rating bar height then you can use ratingbar s icons height programmatically.

In Kotlin,

val drawable = ContextCompat.getDrawable(context, R.drawable.rating_filled)
val drawableHeight = drawable.intrinsicHeight

rating_bar.layoutParams.height = drawableHeight




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