原文:Extending a C++ application with embedded scripting
我正在开发一个C++应用程序,需要多平台兼容(Windows/HCH),希望让用户有能力将软件扩展至满足其需要,而不允许......。
原文:LuaInterface in C#
I am a complete "noob" to C#, however I do know some C, although that is a good start, it s not enough. I have downloaded the most recent version of LuaInterface, and the download in cluded two files: ...
原文:Creating a lua table in c++ function
我在C++上写了正在集装箱内提取物品的功能。 我需要将这些变数列入表格,但我做的是,文字总是超过表一。
原文:Best library or method to plot data from wireless connected Arduino, asynchronously [closed]
Essentially, I have an Arduino with more than 10 sensors on board that will be gathering and logging time-stamped data while in flight. It will also be serializing and sending this data wirelessly to ...
原文:Lua string library choices for finding and replacing text
我对卢阿方案拟订工作投了新之门,从 p开始,基本上为世界为朋友们打了一小 add。 I m 探讨从某种意义上找到一段案文的各种途径......
原文:Analog of arguments.callee in Lua
是否有办法提及目前在卢阿执行匿名职能? 就像我们在贾瓦 Java能够做的那样,用文字论说。 电话。
原文:Lua Non blocking read acces on empty FIFO
我是一份略微小的文字,读作过来自国际大不列颠及北爱尔兰联会的数据。 为此,我使用了古典:
原文:Implementing lua callbacks for a menu system
在我们的菜单制度中,我们界定了Xml的菜单,其lu子用于菜单部分活动。 目前,每次都叫作背书,我们称之为缓慢载体。 I ......
原文:Working with Lua in C, setting up environment with Code::Blocks and MinGW
我在使用法典与Lua 5.1图书馆联系方面遇到一些困难:24小时和MinGW,以便我能在C与Lua合作。 在密码区,我有“C:Program......”查询目录。
原文:Lua: getting the latest line in external txt file
我有阅读和书写轴心的旋转功能,我每次都需要用黄瓜书写新字,而不是取代以前的文字。 我如何这样做? 我是否需要读写......
原文:Corona "tick" issues - addEventListener
I ve been trying to write out a custom tick using the Corona SDK (using Lua). The key seems to be these "eventListeners," but I m also trying to get them to work with classes. right now i have this ...
原文:Can t build lua a project with lua in VS2010, library issue suspected
I m 试图安装一个C++,与卢阿一起使用。 无论出于何种原因,我都无法建设。 我认为,这个问题与“平衡档案”有关。
原文:Problems with overload function and luabind
I have a class that I want to bind to lua. The reduced code might be: class CSprite2D{ void setPosition(glm::ivec2 val) { m_position = val; } void setPosition(int posX, int posY) { m_position....
原文:My Lua embedding have no _G table, but I can set global variable with _G table
我把Lua装进我的手边,但没有装上标准图书馆。 我检查了没有“全球”表,但我可以确定一些全球变量。 如何做到这一点?
原文:lua - table maintenance (particle system related)
下面的update()函数在游戏的每一帧上都会被调用。如果Drop粒子的y值大于160,我希望将其从表中删除。问题是我得到了“尝试比较。。。
原文:lua metatable registration from c question
Hello 我有以下似乎行之有效的法典,但我不敢肯定为什么——我先造了一个如下的试子。
- winforms
- combobox
- fogbugz
- java
- date
- internationalization
- asp.net
- iis
- url-rewriting
- urlrewriter
- c#
- enums
- ocaml
- haxe
- algorithm
- string
- viewstate
- .net
- c++
- c
- symbol-table
- mysql
- database
- postgresql
- licensing
- migration
- vb.net
- vb6
- declaration
- vb6-migration
- python
- psycopg2
- backup
- vmware
- virtualization
- gnu-screen
- authentication
- desktop
- excel
- xll
- cultureinfo
- regioninfo
- oracle
- client
- session
- download
- html
- virtual
- constructor
- scenarios
- perl
- full-text-search
- javascript
- ajax
- testing
- oop
- inheritance
- vim
- encapsulation
- information-hiding