我正试图用XNA 4.0书写战略游戏,绘制一个动态绘制地图,而且确实难以制造所有地面图,不得不在光店单独加以歪曲。
因此,我想要做的是树立一个统一的形象,然后通过改变形象的角角逐,对歪曲节目进行模拟。
Here is an example done in photoshop:
How can I do that in XNA?
我正试图用XNA 4.0书写战略游戏,绘制一个动态绘制地图,而且确实难以制造所有地面图,不得不在光店单独加以歪曲。
因此,我想要做的是树立一个统一的形象,然后通过改变形象的角角逐,对歪曲节目进行模拟。
Here is an example done in photoshop:
How can I do that in XNA?
我的回答是XNA,因为我从未实际使用过图书馆,但这一概念仍然适用。
一般来说,取得良好观点效果的最佳途径是实际给予3个坐标和转变,让直接X/OpenGL处理其余部分。 这在试图做这项工作方面有很大好处——具体地说,便于使用,业绩(工作成果已传给你的图表卡)和。 如果引起关切,那么就没有阻止你在同一场合做3次和2次。 有许多在线辅导员,以便在第三个方面与XNA建立起来。 d 建议将标题改为MSDN。
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