I have a question - I am learning OpenGL ES 2.0 from this tutorial and moving across this website, I have build nice app, with spinning polygon. I find another guide where he used vertex shaders. What are the differences between them. What else I can make with shaders?
For a basic app with nonconsumable in-app purchases, has anyone figured out best practices for using SKPaymentQueue s restoreCompletedTransactions? Observations I know it s recommended to always ...