UDK uses .NET. So maybe it is possible somehow to use .NET from UnrealScript?
It is really great to use C# with UnrealScript.
可以肯定地建立C++层,在......之间进行互动。 NET and Unreal texts which will usedllimport, but it is not the subject to this question.
UDK uses .NET. So maybe it is possible somehow to use .NET from UnrealScript?
It is really great to use C# with UnrealScript.
可以肯定地建立C++层,在......之间进行互动。 NET and Unreal texts which will usedllimport, but it is not the subject to this question.
因此似乎无法进入。 直接来自“Unreal”的网络图书馆,但可以将和“Unrealalle Interop”系统,以便与......互动。 该网络没有中间C++包裹。
让我们看一看在C#中与纸浆、铺设、结构与填充无弹性的字典交换的简单例子。
1 创建C#级
using System;
using System.Runtime.InteropServices;
using RGiesecke.DllExport;
namespace UDKManagedTestDLL
{
struct TestStruct
{
public int Value;
}
public static class UnmanagedExports
{
// Get string from C#
// returned strings are copied by UnrealScript interop system so one
// shouldn t worry about allocationdeallocation problem
[DllExport("GetString", CallingConvention = CallingConvention.StdCall]
[return: MarshalAs(UnmanagedType.LPWStr)]
static string GetString()
{
return "Hello UnrealScript from C#!";
}
//This function takes int, squares it and return a structure
[DllExport("GetStructure", CallingConvention = CallingConvention.StdCall]
static TestStructure GetStructure(int x)
{
return new TestStructure{Value=x*x};
}
//This function fills UnrealScript string
//(!) warning (!) the string should be initialized (memory allocated) in UnrealScript
// see example of usage below
[DllExport("FillString", CallingConvention = CallingConvention.StdCall]
static void FillString([MarshalAs(UnmanagedType.LPWStr)] StringBuilder str)
{
str.Clear(); //set position to the beginning of the string
str.Append("ha ha ha");
}
}
}
2 Compile the C# Code, 指出,作为UDKManaged Test.dll and place to [BinariesWin32UserCode] (or Win64)
3 在非文本方面,应宣布职能:
class TestManagedDLL extends Object
DLLBind(UDKManagedTest);
struct TestStruct
{
int Value;
}
dllimport final function string GetString();
dllimport final function TestStruct GetStructure();
dllimport final function FillString(out string str);
DefaultProperties
{
}
然后可以使用这些职能。
唯一的trick子是填充《世界人权宣言》,就像在《冲积方法》中所示。 由于我们穿透了固定长度的缓冲,因此,这种伸缩的审慎态度是初步的。 初步加强管理的时间长或等于C#的长度。
还可进一步阅读here。
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