我的客户服务器应用程序载于C#。
服务器在指定港口收听。 客户将数据推向该服务器,其余客户则把这些数据拉开。 同样,所有客户都使用这一服务器。
我想知道,在连接数量上是否有任何限制,因为数据没有损失,可以进行可靠的数据交流? 传送到服务器、然后转发给客户的数据的典型规模约为40千分之四。
您能否帮助我了解在设计这种解决办法时应考虑哪些参数?
我的客户服务器应用程序载于C#。
服务器在指定港口收听。 客户将数据推向该服务器,其余客户则把这些数据拉开。 同样,所有客户都使用这一服务器。
我想知道,在连接数量上是否有任何限制,因为数据没有损失,可以进行可靠的数据交流? 传送到服务器、然后转发给客户的数据的典型规模约为40千分之四。
您能否帮助我了解在设计这种解决办法时应考虑哪些参数?
Upstream bandwidth will be your biggest bottleneck. If by "40 kbps" you mean kilo-BITS per second instead of kilo-BYTES per second then that gives you 5 KB/s. If your upstream bandwidth is 1 mega-BIT per second (128 kilo-BYTES per second) then you can only have around (128/5) 25 clients.
对于允许在港口问题上建立许多联系,吉大港港务局的服务器在这样做时没有问题。
实际上,一个目录将无法处理服务器的所有数据。 在服务器上,你有一张听力片,只是为了接受客户的接线。 然后,每个客户都有一个链接/电话。
运行系统将努力在所有相关的袖珍(乡村和其他应用)中公平分配带宽。 UDP的备案量高于TCP的备案量。
只要网络带宽能够处理,服务器就能够像你一样对待客户。 如果看望几个客户的话,你可以使用read子/cl,而如果你去很多,我就建议你看上去做的是非同步处理(BeginXX/EndXX方法)。
如果带宽是个问题,那么你就应当把发送和接收(最容易的方法是使用Thread.Sleep)与网络连接分开。
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