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在变革之后,立即协调开放式GL ES 1.0
原标题:get vertex coordinate after transformation OpenGL ES 1.0

我正在利用1.0个开诚布公的 子为甲状腺打上板游戏。 游戏委员会是一个多角,它有两个转变:规模(索姆)和翻译。 现在,在变革之后,我需要垂直坐标。 我获得了模型观察矩阵和预测矩阵,现在我 st,我如何利用这一数据从我的旧的垂直坐标中获取新的坐标。

最佳回答

新的外部协调=预测矩阵*

问题回答

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