我拥有一个利用外部3D发动机建造的缝.场,它被包装在一个轨道图上。 我需要能够检查这些餐具的颜色价值,但BitmapData只描绘了2D而不是3D的图像。 因此,这些价值观是错误的。 如果我试图将它应用到这个领域,那就会出现新的错误。 我已 literal了几天。 我如何能够这样做?
非常感谢任何帮助。
我拥有一个利用外部3D发动机建造的缝.场,它被包装在一个轨道图上。 我需要能够检查这些餐具的颜色价值,但BitmapData只描绘了2D而不是3D的图像。 因此,这些价值观是错误的。 如果我试图将它应用到这个领域,那就会出现新的错误。 我已 literal了几天。 我如何能够这样做?
非常感谢任何帮助。
Try View3D.renderer.queueSnapshot() But if you pull whole scene snapshot from GPU each frame it will kill performance. So if you need only one pixel you better query it perpixel. And if you need this to do some 2D graphics or user interface you better use Starling because it is GPU side framework so you wont need to pull data back to CPU. Here is integration tutorial.
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