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2D 露天角
原标题:2D display looks weird in OpenGL
  • 时间:2011-10-13 05:52:30
  •  标签:
  • qt
  • opengl

目前,我正撰写开放式广播公司的一个录像机。

我这样说:

 gluOrtho2D(0, w, 0, h);

产出如下:

 glBegin(GL_QUADS);
      glTexCoord2f(0.0f, 0.0f); glVertex2f(0, this->height());
      glTexCoord2f(1.0f, 0.0f); glVertex2f(this->width(), this->height());
      glTexCoord2f(1.0f, 1.1f); glVertex2f(this->width(), 0);
      glTexCoord2f(0.0f, 1.0f); glVertex2f(0.0f, 0.0f);
 glEnd();

The correct output should be like: http://imgur.com/ssNUF

但我看到的是...... (请注意底层右角)

“http://i.imgur.com/vkx1K.png”/

这似乎是错误的。 或许你会建议我使用斜_。 但是,目前在Qt使用开放式利比里亚公司,因此我无法打开SDL窗口。

因此,我应该做些什么?

最佳回答

或许是因为您将1.1f作为第3条案文的一部分内容的y加以协调?

问题回答

暂无回答




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